X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=ee845e08b12d18d66c864cf936b3b48a8eae935f;hb=719578516a4d44a6f39eac3b074ce9f6180b5d53;hp=71a7dedff1ea09e094fd2b2c9b31ae3246dfadb9;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 71a7dedf..ee845e08 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -1,14 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include #include "batch.h" #include "buffer.h" #include "camera.h" +#include "error.h" #include "material.h" #include "program.h" #include "programdata.h" @@ -16,6 +9,7 @@ Distributed under the LGPL #include "texture.h" #include "texturing.h" #include "vertexarray.h" +#include "windingtest.h" using namespace std; @@ -23,6 +17,7 @@ namespace Msp { namespace GL { Renderer::Renderer(const Camera *c): + mtx_stack(*this), mtx_changed(false), camera(c), state_stack(1), @@ -36,10 +31,10 @@ Renderer::Renderer(const Camera *c): { MatrixStack::projection().push(); camera->apply(); - mtx_stack = camera->get_matrix(); + mtx_stack.load(camera->get_matrix()); } else - mtx_stack = MatrixStack::modelview().top(); + mtx_stack.load(MatrixStack::modelview().top()); } Renderer::~Renderer() @@ -53,12 +48,7 @@ Renderer::~Renderer() Material::unbind(); Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); -} - -MatrixStack &Renderer::matrix_stack() -{ - mtx_changed = true; - return mtx_stack; + WindingTest::unbind(); } void Renderer::set_texture(const Texture *t) @@ -85,14 +75,16 @@ void Renderer::set_shader(const Program *p, const ProgramData *d) state->shdata.assign(1, d); else state->shdata.clear(); + shdata_changed = true; } void Renderer::add_shader_data(const ProgramData *d) { if(!state->shprog) - throw InvalidState("No shader program"); + throw invalid_operation("Renderer::add_shader_data"); state->shdata.push_back(d); + shdata_changed = true; } void Renderer::set_vertex_array(const VertexArray *a) @@ -106,6 +98,11 @@ void Renderer::set_element_buffer(const Buffer *b) element_buffer = b; } +void Renderer::set_winding_test(const WindingTest *w) +{ + state->winding_test = w; +} + void Renderer::push_state() { state_stack.push_back(state_stack.back()); @@ -116,11 +113,13 @@ void Renderer::push_state() void Renderer::pop_state() { if(state_stack.size()==1) - throw InvalidState("Can't pop the last state"); + throw stack_underflow("Renderer::pop_state"); state_stack.pop_back(); state = &state_stack.back(); mtx_stack.pop(); + mtx_changed = true; + shdata_changed = true; } void Renderer::escape() @@ -132,13 +131,16 @@ void Renderer::escape() void Renderer::draw(const Batch &batch) { if(!vertex_array) - throw InvalidState("Can't draw without a vertex array"); + throw invalid_operation("Renderer::draw"); apply_state(); // Until VertexArray acquires VAO support and becomes Bindable if(vertex_array_changed) + { vertex_array->apply(); + vertex_array_changed = false; + } if(element_buffer) element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); @@ -171,12 +173,21 @@ void Renderer::apply_state() if(state->shprog) { state->shprog->bind(); - for(vector::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i) - (*i)->apply(); + if(shdata_changed) + { + for(vector::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i) + (*i)->apply(); + shdata_changed = false; + } } else Program::unbind(); + if(state->winding_test) + state->winding_test->bind(); + else + WindingTest::unbind(); + if(mtx_changed) { MatrixStack::modelview() = mtx_stack.top(); @@ -189,8 +200,19 @@ Renderer::State::State(): texture(0), texturing(0), material(0), - shprog(0) + shprog(0), + winding_test(0) +{ } + + +Renderer::MtxStack::MtxStack(Renderer &r): + renderer(r) { } +void Renderer::MtxStack::update() +{ + renderer.mtx_changed = true; +} + } // namespace GL } // namespace Msp