X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=c744ac5a825009f588c305657f7938daf97b7178;hb=eb4f947bcd825230cfa0f1f27046d9c729435d6e;hp=45cf241e8ec3798ab0a0368c389b8794fa11f5d3;hpb=bfc7f104c642590fd85577a6545c6bc6259ccaa4;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 45cf241e..c744ac5a 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -31,7 +31,10 @@ Renderer::Renderer(const Camera *c): shdata_stack.reserve(32); state = &state_stack.back(); - begin(c); + if(c) + set_camera(*c); + else + standard_shdata.uniform("projection_matrix", Matrix()); } Renderer::~Renderer() @@ -41,12 +44,7 @@ Renderer::~Renderer() void Renderer::begin(const Camera *c) { - if(state_stack.size()>1) - throw invalid_operation("Renderer::begin"); - - reset_state(); - excluded.clear(); - + end(); if(c) set_camera(*c); } @@ -170,12 +168,19 @@ void Renderer::pop_state() } shdata_applied = min(shdata_applied, shdata_stack.size()); changed |= MATRIX; - if(state->camera!=old_camera) + bool camera_changed = (state->camera!=old_camera); + if(camera_changed) { - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + if(state->camera) + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + else + standard_shdata.uniform("projection_matrix", Matrix()); changed |= STANDARD_SHDATA|LEGACY_PROJECTION; } - if(state->lighting!=old_lighting) + /* This actually should compare the relevant matrices rather than check for + camera, but in practice lighting and clipping is set right after the camera + and a boolean check is much faster than matrix comparison. */ + if(state->lighting!=old_lighting || camera_changed) { if(state->lighting) { @@ -184,7 +189,7 @@ void Renderer::pop_state() } changed |= LEGACY_LIGHTING; } - if(state->clipping!=old_clipping) + if(state->clipping!=old_clipping || camera_changed) { if(state->clipping) { @@ -195,19 +200,14 @@ void Renderer::pop_state() } } -void Renderer::escape() -{ - apply_state(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - matrices_loaded = false; -} - void Renderer::end() { if(state_stack.size()>1) throw invalid_operation("Renderer::end"); - reset_state(); + *state = State(); + shdata_stack.clear(); + excluded.clear(); Mesh::unbind(); Texturing::unbind(); @@ -218,6 +218,13 @@ void Renderer::end() Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); WindingTest::unbind(); + + if(matrices_loaded) + { + MatrixStack::projection().pop(); + MatrixStack::modelview().pop(); + matrices_loaded = false; + } } void Renderer::exclude(const Renderable &renderable) @@ -396,20 +403,6 @@ void Renderer::apply_state() } } -void Renderer::reset_state() -{ - if(!matrices_loaded) - return; - - if(camera) - MatrixStack::projection().pop(); - MatrixStack::modelview().pop(); - matrices_loaded = false; - changed |= MATRIX; - - *state = State(); -} - Renderer::State::State(): camera(0),