X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=c744ac5a825009f588c305657f7938daf97b7178;hb=0807680edd94a7f14560831db4dd52e4e48d0d19;hp=e57967d9c46b227c5a9bad4da50c7af1320b1864;hpb=d4c9b1ef7ba7a60874ffa7ab2ac4b427a83910e5;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index e57967d9..c744ac5a 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -33,6 +33,8 @@ Renderer::Renderer(const Camera *c): if(c) set_camera(*c); + else + standard_shdata.uniform("projection_matrix", Matrix()); } Renderer::~Renderer() @@ -166,12 +168,19 @@ void Renderer::pop_state() } shdata_applied = min(shdata_applied, shdata_stack.size()); changed |= MATRIX; - if(state->camera!=old_camera) + bool camera_changed = (state->camera!=old_camera); + if(camera_changed) { - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + if(state->camera) + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + else + standard_shdata.uniform("projection_matrix", Matrix()); changed |= STANDARD_SHDATA|LEGACY_PROJECTION; } - if(state->lighting!=old_lighting) + /* This actually should compare the relevant matrices rather than check for + camera, but in practice lighting and clipping is set right after the camera + and a boolean check is much faster than matrix comparison. */ + if(state->lighting!=old_lighting || camera_changed) { if(state->lighting) { @@ -180,7 +189,7 @@ void Renderer::pop_state() } changed |= LEGACY_LIGHTING; } - if(state->clipping!=old_clipping) + if(state->clipping!=old_clipping || camera_changed) { if(state->clipping) {