X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=c3a6923f17338cb51d4221f02f6aa158e07fa0fe;hb=5c5d094255ae5b0a07f99392a5a099ad9c8e8e38;hp=3bef74b34039aa1db1db907eb648eff17ae69771;hpb=f632bf388a58b036e265f3789c797beff5ab063a;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 3bef74b3..c3a6923f 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -25,14 +25,16 @@ Renderer::Renderer(const Camera *c): changed(0), matrices_loaded(false), shdata_applied(0), - camera(0), state_stack(1) { state_stack.reserve(16); shdata_stack.reserve(32); state = &state_stack.back(); - begin(c); + if(c) + set_camera(*c); + else + standard_shdata.uniform("projection_matrix", Matrix()); } Renderer::~Renderer() @@ -42,23 +44,17 @@ Renderer::~Renderer() void Renderer::begin(const Camera *c) { - if(state_stack.size()>1) - throw invalid_operation("Renderer::begin"); - - reset_state(); - excluded.clear(); - camera = c; + end(); + if(c) + set_camera(*c); +} - if(camera) - { - state->modelview_matrix = camera->get_view_matrix(); - standard_shdata.uniform("projection_matrix", camera->get_projection_matrix()); - } - else - { - state->modelview_matrix = MatrixStack::modelview().top(); - standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); - } +void Renderer::set_camera(const Camera &c) +{ + state->camera = &c; + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + changed |= STANDARD_SHDATA|LEGACY_PROJECTION; + set_matrix(state->camera->get_view_matrix()); } void Renderer::set_matrix(const Matrix &matrix) @@ -113,7 +109,10 @@ void Renderer::set_clipping(const Clipping *c) state->clipping = c; state->clipping_matrix = state->modelview_matrix; if(c) + { c->update_shader_data(standard_shdata, state->clipping_matrix); + changed |= STANDARD_SHDATA; + } changed |= LEGACY_CLIPPING; } @@ -157,6 +156,7 @@ void Renderer::pop_state() if(state_stack.size()==1) throw stack_underflow("Renderer::pop_state"); + const Camera *old_camera = state->camera; const Lighting *old_lighting = state->lighting; const Clipping *old_clipping = state->clipping; state_stack.pop_back(); @@ -168,33 +168,46 @@ void Renderer::pop_state() } shdata_applied = min(shdata_applied, shdata_stack.size()); changed |= MATRIX; - if(state->lighting!=old_lighting) + bool camera_changed = (state->camera!=old_camera); + if(camera_changed) + { + if(state->camera) + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + else + standard_shdata.uniform("projection_matrix", Matrix()); + changed |= STANDARD_SHDATA|LEGACY_PROJECTION; + } + /* This actually should compare the relevant matrices rather than check for + camera, but in practice lighting and clipping is set right after the camera + and a boolean check is much faster than matrix comparison. */ + if(state->lighting!=old_lighting || camera_changed) { if(state->lighting) + { state->lighting->update_shader_data(standard_shdata, state->lighting_matrix); + changed |= STANDARD_SHDATA; + } changed |= LEGACY_LIGHTING; } - if(state->clipping!=old_clipping) + if(state->clipping!=old_clipping || camera_changed) { if(state->clipping) + { state->clipping->update_shader_data(standard_shdata, state->clipping_matrix); + changed |= STANDARD_SHDATA; + } changed |= LEGACY_CLIPPING; } } -void Renderer::escape() -{ - apply_state(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - matrices_loaded = false; -} - void Renderer::end() { if(state_stack.size()>1) throw invalid_operation("Renderer::end"); - reset_state(); + *state = State(); + shdata_stack.clear(); + excluded.clear(); Mesh::unbind(); Texturing::unbind(); @@ -205,6 +218,13 @@ void Renderer::end() Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); WindingTest::unbind(); + + if(matrices_loaded) + { + MatrixStack::projection().pop(); + MatrixStack::modelview().pop(); + matrices_loaded = false; + } } void Renderer::exclude(const Renderable &renderable) @@ -310,13 +330,13 @@ void Renderer::apply_state() changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA; } - if(state->material && (changed&MATERIAL_SHDATA)) + if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) { state->material->get_shader_data().apply(); changed &= ~MATERIAL_SHDATA; } - if(changed&STANDARD_SHDATA) + if((changed&STANDARD_SHDATA) || shprog_changed) { standard_shdata.apply(); changed &= ~STANDARD_SHDATA; @@ -365,14 +385,16 @@ void Renderer::apply_state() if(!matrices_loaded) { MatrixStack::modelview().push(); - if(camera) - { - MatrixStack::projection().push(); - camera->apply(); - } + MatrixStack::projection().push(); matrices_loaded = true; } + if(changed&LEGACY_PROJECTION) + { + MatrixStack::projection() = state->camera->get_projection_matrix(); + changed &= ~LEGACY_PROJECTION; + } + if(changed&LEGACY_MATRIX) { MatrixStack::modelview() = state->modelview_matrix; @@ -381,22 +403,9 @@ void Renderer::apply_state() } } -void Renderer::reset_state() -{ - if(!matrices_loaded) - return; - - if(camera) - MatrixStack::projection().pop(); - MatrixStack::modelview().pop(); - matrices_loaded = false; - changed |= MATRIX; - - *state = State(); -} - Renderer::State::State(): + camera(0), texture(0), texturing(0), lowest_effect_texunit(TexUnit::get_n_units()),