X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=c213f0a987218f579fbc4991fc6722bece0e083a;hb=ff458d6c6118f3864a7b8494a06472d8b0ebe06a;hp=c3a6923f17338cb51d4221f02f6aa158e07fa0fe;hpb=63317e423282c1d8a7965743b20a9059a8086e67;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index c3a6923f..c213f0a9 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -14,6 +14,7 @@ #include "texturing.h" #include "texunit.h" #include "vertexarray.h" +#include "vertexsetup.h" #include "windingtest.h" using namespace std; @@ -22,9 +23,9 @@ namespace Msp { namespace GL { Renderer::Renderer(const Camera *c): + default_camera(c), changed(0), matrices_loaded(false), - shdata_applied(0), state_stack(1) { state_stack.reserve(16); @@ -125,9 +126,16 @@ void Renderer::set_shader_program(const Program *p, const ProgramData *d) void Renderer::add_shader_data(const ProgramData &d) { - shdata_stack.push_back(&d); - state->shdata_count = shdata_stack.size(); - changed |= SHADER_DATA; + if(state->shdata_countshdata_count]==&d) + ++state->shdata_count; + else + { + if(shdata_stack.size()>state->shdata_count) + shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); + shdata_stack.push_back(&d); + state->shdata_count = shdata_stack.size(); + changed |= SHADER_DATA; + } } void Renderer::set_mesh(const Mesh *m) @@ -135,6 +143,11 @@ void Renderer::set_mesh(const Mesh *m) state->mesh = m; } +void Renderer::set_vertex_setup(const VertexSetup *vs) +{ + state->vertex_setup = vs; +} + void Renderer::set_winding_test(const WindingTest *w) { state->winding_test = w; @@ -161,12 +174,6 @@ void Renderer::pop_state() const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); - if(shdata_stack.size()>state->shdata_count) - { - shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); - changed |= SHADER_DATA; - } - shdata_applied = min(shdata_applied, shdata_stack.size()); changed |= MATRIX; bool camera_changed = (state->camera!=old_camera); if(camera_changed) @@ -206,6 +213,10 @@ void Renderer::end() throw invalid_operation("Renderer::end"); *state = State(); + if(default_camera) + set_camera(*default_camera); + else + standard_shdata.uniform("projection_matrix", Matrix()); shdata_stack.clear(); excluded.clear(); @@ -216,6 +227,7 @@ void Renderer::end() Lighting::unbind(); Clipping::unbind(); Program::unbind(); + VertexSetup::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); WindingTest::unbind(); @@ -265,14 +277,15 @@ void Renderer::apply_state() changed */ bool legacy_bindings = (!state->shprog || state->shprog->uses_legacy_variables()); + bool legacy_textures = !state->shprog; if(state->texturing) - state->texturing->bind(); + state->texturing->bind(legacy_textures); else { Texturing::unbind(); if(state->texture) - state->texture->bind_to(0); + state->texture->bind_to(0, legacy_textures); else Texture::unbind_from(0); } @@ -343,15 +356,15 @@ void Renderer::apply_state() } } - if((changed&SHADER_DATA) || shprog_changed) + bool extra_shdata = (shdata_stack.size()>state->shdata_count); + + if((changed&SHADER_DATA) || shprog_changed || extra_shdata) { - vector::const_iterator i = shdata_stack.begin(); - if(!shprog_changed) - i += shdata_applied; - for(; i!=shdata_stack.end(); ++i) + if(extra_shdata) + shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); + for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) (*i)->apply(); changed &= ~SHADER_DATA; - shdata_applied = shdata_stack.size(); } } else @@ -368,8 +381,15 @@ void Renderer::apply_state() state->mesh->bind(); } else + { Mesh::unbind(); + if(state->vertex_setup) + state->vertex_setup->bind(); + else + VertexSetup::unbind(); + } + if(state->winding_test) { if(state->reverse_winding) @@ -415,6 +435,7 @@ Renderer::State::State(): shprog(0), shdata_count(0), mesh(0), + vertex_setup(0), winding_test(0), reverse_winding(false) { }