X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=6a4c488f0b0ed81dcf1a9e35ce6f407f2651cf4f;hb=cdfdcecd046c494470bfb4cc1de66f6cfca5efec;hp=2f253e2ab8c4f96471d3bf8e1491e450910f4bef;hpb=d41ec7dfaa635bbaea9e902d5f5c60bd4a887891;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 2f253e2a..6a4c488f 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -1,6 +1,7 @@ #include "batch.h" #include "buffer.h" #include "camera.h" +#include "clipping.h" #include "error.h" #include "lighting.h" #include "material.h" @@ -22,17 +23,33 @@ namespace GL { Renderer::Renderer(const Camera *c): mtx_stack(*this), - changed(MATRIX), + changed(0), matrices_loaded(false), shdata_applied(0), - camera(c), - state_stack(1), - element_buffer(0) + camera(0), + state_stack(1) { state_stack.reserve(16); shdata_stack.reserve(32); state = &state_stack.back(); + begin(c); +} + +Renderer::~Renderer() +{ + end(); +} + +void Renderer::begin(const Camera *c) +{ + if(state_stack.size()>1) + throw invalid_operation("Renderer::begin"); + + reset_state(); + excluded.clear(); + camera = c; + if(camera) { mtx_stack.load(camera->get_matrix()); @@ -40,14 +57,19 @@ Renderer::Renderer(const Camera *c): } else { - standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); mtx_stack.load(MatrixStack::modelview().top()); + standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); } } -Renderer::~Renderer() +void Renderer::set_matrix(const Matrix &matrix) { - end(); + mtx_stack.load(matrix); +} + +void Renderer::transform(const Matrix &matrix) +{ + mtx_stack *= matrix; } void Renderer::set_texture(const Texture *t) @@ -81,6 +103,15 @@ void Renderer::set_lighting(const Lighting *l) changed |= LIGHTING; } +void Renderer::set_clipping(const Clipping *c) +{ + state->clipping = c; + state->clipping_matrix = mtx_stack.top(); + if(c) + c->update_shader_data(standard_shdata, mtx_stack.top()); + changed |= CLIPPING; +} + void Renderer::set_shader_program(const Program *p, const ProgramData *d) { state->shprog = p; @@ -100,11 +131,6 @@ void Renderer::set_mesh(const Mesh *m) state->mesh = m; } -void Renderer::set_element_buffer(const Buffer *b) -{ - element_buffer = b; -} - void Renderer::set_winding_test(const WindingTest *w) { state->winding_test = w; @@ -128,6 +154,7 @@ void Renderer::pop_state() throw stack_underflow("Renderer::pop_state"); const Lighting *old_lighting = state->lighting; + const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); if(shdata_stack.size()>state->shdata_count) @@ -144,6 +171,12 @@ void Renderer::pop_state() state->lighting->update_shader_data(standard_shdata, state->lighting_matrix); changed |= LIGHTING; } + if(state->clipping!=old_clipping) + { + if(state->clipping) + state->clipping->update_shader_data(standard_shdata, state->clipping_matrix); + changed |= CLIPPING; + } } void Renderer::escape() @@ -158,13 +191,7 @@ void Renderer::end() if(state_stack.size()>1) throw invalid_operation("Renderer::end"); - if(matrices_loaded) - { - if(camera) - MatrixStack::projection().pop(); - MatrixStack::modelview().pop(); - matrices_loaded = false; - } + reset_state(); Mesh::unbind(); Texturing::unbind(); @@ -174,8 +201,6 @@ void Renderer::end() Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); WindingTest::unbind(); - - *state = State(); } void Renderer::exclude(const Renderable &renderable) @@ -199,10 +224,10 @@ void Renderer::draw(const Batch &batch) apply_state(); bool legacy_bindings = (!state->shprog || state->shprog->uses_legacy_variables()); - if(legacy_bindings) + if(state->mesh && legacy_bindings) { - if(element_buffer) - element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); + if(const Buffer *ibuf = state->mesh->get_index_buffer()) + ibuf->bind_to(ELEMENT_ARRAY_BUFFER); else Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); } @@ -248,6 +273,23 @@ void Renderer::apply_state() } } + if(changed&CLIPPING) + { + if(state->clipping) + { + if(legacy_bindings) + { + MatrixStack::modelview() = state->clipping_matrix; + state->clipping->bind(true); + changed = (changed&~CLIPPING)|LEGACY_MATRIX; + } + else + state->clipping->bind(false); + } + else + Clipping::unbind(); + } + if(state->shprog) { bool shprog_changed = (state->shprog!=Program::current()); @@ -259,10 +301,7 @@ void Renderer::apply_state() { const Matrix &m = mtx_stack.top(); standard_shdata.uniform("eye_obj_matrix", mtx_stack.top()); - LinAl::SquareMatrix nm; - for(unsigned i=0; i<3; ++i) - for(unsigned j=0; j<3; ++j) - nm(i, j) = m(i, j); + LinAl::SquareMatrix nm = m.block<3, 3>(0, 0); nm = transpose(invert(nm)); standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0)); changed &= ~MODERN_MATRIX; @@ -331,6 +370,20 @@ void Renderer::apply_state() } } +void Renderer::reset_state() +{ + if(!matrices_loaded) + return; + + if(camera) + MatrixStack::projection().pop(); + MatrixStack::modelview().pop(); + matrices_loaded = false; + changed |= MATRIX; + + *state = State(); +} + Renderer::State::State(): texture(0), @@ -338,6 +391,7 @@ Renderer::State::State(): lowest_effect_texunit(TexUnit::get_n_units()), material(0), lighting(0), + clipping(0), shprog(0), shdata_count(0), mesh(0),