X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=46df5bf52777564ea62b9d995693c57f7e0d5fa9;hb=9efabb345fbcc8fb183597e3a264c9847dd7fa53;hp=71a7dedff1ea09e094fd2b2c9b31ae3246dfadb9;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 71a7dedf..46df5bf5 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -16,6 +16,7 @@ Distributed under the LGPL #include "texture.h" #include "texturing.h" #include "vertexarray.h" +#include "windingtest.h" using namespace std; @@ -23,6 +24,7 @@ namespace Msp { namespace GL { Renderer::Renderer(const Camera *c): + mtx_stack(*this), mtx_changed(false), camera(c), state_stack(1), @@ -36,10 +38,10 @@ Renderer::Renderer(const Camera *c): { MatrixStack::projection().push(); camera->apply(); - mtx_stack = camera->get_matrix(); + mtx_stack.load(camera->get_matrix()); } else - mtx_stack = MatrixStack::modelview().top(); + mtx_stack.load(MatrixStack::modelview().top()); } Renderer::~Renderer() @@ -53,12 +55,7 @@ Renderer::~Renderer() Material::unbind(); Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); -} - -MatrixStack &Renderer::matrix_stack() -{ - mtx_changed = true; - return mtx_stack; + WindingTest::unbind(); } void Renderer::set_texture(const Texture *t) @@ -106,6 +103,11 @@ void Renderer::set_element_buffer(const Buffer *b) element_buffer = b; } +void Renderer::set_winding_test(const WindingTest *w) +{ + state->winding_test = w; +} + void Renderer::push_state() { state_stack.push_back(state_stack.back()); @@ -121,6 +123,7 @@ void Renderer::pop_state() state_stack.pop_back(); state = &state_stack.back(); mtx_stack.pop(); + mtx_changed = true; } void Renderer::escape() @@ -138,7 +141,10 @@ void Renderer::draw(const Batch &batch) // Until VertexArray acquires VAO support and becomes Bindable if(vertex_array_changed) + { vertex_array->apply(); + vertex_array_changed = false; + } if(element_buffer) element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); @@ -177,6 +183,11 @@ void Renderer::apply_state() else Program::unbind(); + if(state->winding_test) + state->winding_test->bind(); + else + WindingTest::unbind(); + if(mtx_changed) { MatrixStack::modelview() = mtx_stack.top(); @@ -189,8 +200,19 @@ Renderer::State::State(): texture(0), texturing(0), material(0), - shprog(0) + shprog(0), + winding_test(0) { } + +Renderer::MtxStack::MtxStack(Renderer &r): + renderer(r) +{ } + +void Renderer::MtxStack::update() +{ + renderer.mtx_changed = true; +} + } // namespace GL } // namespace Msp