X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=45cf241e8ec3798ab0a0368c389b8794fa11f5d3;hb=bfc7f104c642590fd85577a6545c6bc6259ccaa4;hp=01c17a26ef8cc3ce5019bea833a3224e7c54e19c;hpb=346ed5bd91f10489acd280e2165a951d6938f0df;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 01c17a26..45cf241e 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -22,11 +22,9 @@ namespace Msp { namespace GL { Renderer::Renderer(const Camera *c): - mtx_stack(*this), changed(0), matrices_loaded(false), shdata_applied(0), - camera(0), state_stack(1) { state_stack.reserve(16); @@ -48,28 +46,29 @@ void Renderer::begin(const Camera *c) reset_state(); excluded.clear(); - camera = c; - if(camera) - { - mtx_stack.load(camera->get_matrix()); - standard_shdata.uniform("projection_matrix", camera->get_projection_matrix()); - } - else - { - mtx_stack.load(MatrixStack::modelview().top()); - standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); - } + if(c) + set_camera(*c); +} + +void Renderer::set_camera(const Camera &c) +{ + state->camera = &c; + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + changed |= STANDARD_SHDATA|LEGACY_PROJECTION; + set_matrix(state->camera->get_view_matrix()); } void Renderer::set_matrix(const Matrix &matrix) { - mtx_stack.load(matrix); + state->modelview_matrix = matrix; + changed |= MATRIX; } void Renderer::transform(const Matrix &matrix) { - mtx_stack *= matrix; + state->modelview_matrix *= matrix; + changed |= MATRIX; } void Renderer::set_texture(const Texture *t) @@ -98,10 +97,10 @@ void Renderer::set_material(const Material *m) void Renderer::set_lighting(const Lighting *l) { state->lighting = l; - state->lighting_matrix = mtx_stack.top(); + state->lighting_matrix = state->modelview_matrix; if(l) { - l->update_shader_data(standard_shdata, mtx_stack.top()); + l->update_shader_data(standard_shdata, state->lighting_matrix); changed |= STANDARD_SHDATA; } changed |= LEGACY_LIGHTING; @@ -110,9 +109,12 @@ void Renderer::set_lighting(const Lighting *l) void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - state->clipping_matrix = mtx_stack.top(); + state->clipping_matrix = state->modelview_matrix; if(c) - c->update_shader_data(standard_shdata, mtx_stack.top()); + { + c->update_shader_data(standard_shdata, state->clipping_matrix); + changed |= STANDARD_SHDATA; + } changed |= LEGACY_CLIPPING; } @@ -149,7 +151,6 @@ void Renderer::push_state() { state_stack.push_back(state_stack.back()); state = &state_stack.back(); - mtx_stack.push(); } void Renderer::pop_state() @@ -157,6 +158,7 @@ void Renderer::pop_state() if(state_stack.size()==1) throw stack_underflow("Renderer::pop_state"); + const Camera *old_camera = state->camera; const Lighting *old_lighting = state->lighting; const Clipping *old_clipping = state->clipping; state_stack.pop_back(); @@ -167,18 +169,28 @@ void Renderer::pop_state() changed |= SHADER_DATA; } shdata_applied = min(shdata_applied, shdata_stack.size()); - mtx_stack.pop(); changed |= MATRIX; + if(state->camera!=old_camera) + { + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + changed |= STANDARD_SHDATA|LEGACY_PROJECTION; + } if(state->lighting!=old_lighting) { if(state->lighting) + { state->lighting->update_shader_data(standard_shdata, state->lighting_matrix); + changed |= STANDARD_SHDATA; + } changed |= LEGACY_LIGHTING; } if(state->clipping!=old_clipping) { if(state->clipping) + { state->clipping->update_shader_data(standard_shdata, state->clipping_matrix); + changed |= STANDARD_SHDATA; + } changed |= LEGACY_CLIPPING; } } @@ -304,9 +316,8 @@ void Renderer::apply_state() { if(changed&MODERN_MATRIX) { - const Matrix &m = mtx_stack.top(); - standard_shdata.uniform("eye_obj_matrix", mtx_stack.top()); - LinAl::SquareMatrix nm = m.block<3, 3>(0, 0); + standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix); + LinAl::SquareMatrix nm = state->modelview_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0)); changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA; @@ -367,17 +378,19 @@ void Renderer::apply_state() if(!matrices_loaded) { MatrixStack::modelview().push(); - if(camera) - { - MatrixStack::projection().push(); - camera->apply(); - } + MatrixStack::projection().push(); matrices_loaded = true; } + if(changed&LEGACY_PROJECTION) + { + MatrixStack::projection() = state->camera->get_projection_matrix(); + changed &= ~LEGACY_PROJECTION; + } + if(changed&LEGACY_MATRIX) { - MatrixStack::modelview() = mtx_stack.top(); + MatrixStack::modelview() = state->modelview_matrix; changed &= ~LEGACY_MATRIX; } } @@ -399,6 +412,7 @@ void Renderer::reset_state() Renderer::State::State(): + camera(0), texture(0), texturing(0), lowest_effect_texunit(TexUnit::get_n_units()), @@ -412,15 +426,5 @@ Renderer::State::State(): reverse_winding(false) { } - -Renderer::MtxStack::MtxStack(Renderer &r): - renderer(r) -{ } - -void Renderer::MtxStack::update() -{ - renderer.changed |= MATRIX; -} - } // namespace GL } // namespace Msp