X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=442728135274576129ff0da16c82531ae9837b07;hb=d7e7f87d173156aa12694ce54d688c40a2eabe2e;hp=c751b0e3629d77b8bd93fee9aa4049f3a75cc57f;hpb=0c731643d6363eb4c492e836ffb919cb7c0a3035;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index c751b0e3..44272813 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -5,6 +5,7 @@ #include "material.h" #include "program.h" #include "programdata.h" +#include "renderable.h" #include "renderer.h" #include "texture.h" #include "texturing.h" @@ -21,11 +22,13 @@ Renderer::Renderer(const Camera *c): mtx_changed(false), camera(c), state_stack(1), - state(&state_stack.back()), vertex_array(0), - vertex_array_changed(false), element_buffer(0) { + state_stack.reserve(16); + shdata_stack.reserve(32); + state = &state_stack.back(); + MatrixStack::modelview().push(); if(camera) { @@ -73,18 +76,21 @@ void Renderer::set_shader_program(const Program *p, const ProgramData *d) state->shprog = p; if(p && d) add_shader_data(*d); + + /* Even if we have no new shdata, the existing ones need to be re-applied + to the new program */ shdata_changed = true; } void Renderer::add_shader_data(const ProgramData &d) { - state->shdata.push_back(&d); + shdata_stack.push_back(&d); + state->shdata_count = shdata_stack.size(); shdata_changed = true; } void Renderer::set_vertex_array(const VertexArray *a) { - vertex_array_changed = (a!=vertex_array); vertex_array = a; } @@ -112,6 +118,8 @@ void Renderer::pop_state() state_stack.pop_back(); state = &state_stack.back(); + if(shdata_stack.size()>state->shdata_count) + shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); mtx_stack.pop(); mtx_changed = true; shdata_changed = true; @@ -123,6 +131,22 @@ void Renderer::escape() Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); } +void Renderer::exclude(const Renderable &renderable) +{ + excluded.insert(&renderable); +} + +void Renderer::include(const Renderable &renderable) +{ + excluded.erase(&renderable); +} + +void Renderer::render(const Renderable &renderable, const Tag &tag) +{ + if(!excluded.count(&renderable)) + renderable.render(*this, tag); +} + void Renderer::draw(const Batch &batch) { if(!vertex_array) @@ -130,12 +154,7 @@ void Renderer::draw(const Batch &batch) apply_state(); - // Until VertexArray acquires VAO support and becomes Bindable - if(vertex_array_changed) - { - vertex_array->apply(); - vertex_array_changed = false; - } + vertex_array->apply(); if(element_buffer) element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); @@ -170,7 +189,7 @@ void Renderer::apply_state() state->shprog->bind(); if(shdata_changed) { - for(vector::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i) + for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) (*i)->apply(); shdata_changed = false; } @@ -196,6 +215,7 @@ Renderer::State::State(): texturing(0), material(0), shprog(0), + shdata_count(0), winding_test(0) { }