X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=36685b4742ce699d8d7a4ab5d99254443464cc48;hb=c0f0ea613b79a61bf83ef46a5fac6b22cbb242b7;hp=03042e67c12f80ac95904ca4c66e8f4e80e6baee;hpb=2e7f19b895424c3a77940e648639f8df2b395d0f;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 03042e67..36685b47 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -2,9 +2,11 @@ #include "buffer.h" #include "camera.h" #include "error.h" +#include "lighting.h" #include "material.h" #include "program.h" #include "programdata.h" +#include "renderable.h" #include "renderer.h" #include "texture.h" #include "texturing.h" @@ -21,11 +23,14 @@ Renderer::Renderer(const Camera *c): mtx_changed(false), camera(c), state_stack(1), - state(&state_stack.back()), + lighting_changed(false), vertex_array(0), - vertex_array_changed(false), element_buffer(0) { + state_stack.reserve(16); + shdata_stack.reserve(32); + state = &state_stack.back(); + MatrixStack::modelview().push(); if(camera) { @@ -68,26 +73,33 @@ void Renderer::set_material(const Material *m) state->material = m; } -void Renderer::set_shader(const Program *p, const ProgramData *d) +void Renderer::set_lighting(const Lighting *l) { - state->shprog = p; - if(d) - state->shdata.assign(1, d); - else - state->shdata.clear(); + state->lighting = l; + state->lighting_matrix = mtx_stack.top(); + lighting_changed = true; } -void Renderer::add_shader_data(const ProgramData *d) +void Renderer::set_shader_program(const Program *p, const ProgramData *d) { - if(!state->shprog) - throw invalid_operation("Renderer::add_shader_data"); + state->shprog = p; + if(p && d) + add_shader_data(*d); + + /* Even if we have no new shdata, the existing ones need to be re-applied + to the new program */ + shdata_changed = true; +} - state->shdata.push_back(d); +void Renderer::add_shader_data(const ProgramData &d) +{ + shdata_stack.push_back(&d); + state->shdata_count = shdata_stack.size(); + shdata_changed = true; } void Renderer::set_vertex_array(const VertexArray *a) { - vertex_array_changed = (a!=vertex_array); vertex_array = a; } @@ -101,6 +113,11 @@ void Renderer::set_winding_test(const WindingTest *w) state->winding_test = w; } +void Renderer::set_reverse_winding(bool r) +{ + state->reverse_winding = r; +} + void Renderer::push_state() { state_stack.push_back(state_stack.back()); @@ -115,8 +132,11 @@ void Renderer::pop_state() state_stack.pop_back(); state = &state_stack.back(); + if(shdata_stack.size()>state->shdata_count) + shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); mtx_stack.pop(); mtx_changed = true; + shdata_changed = true; } void Renderer::escape() @@ -125,6 +145,22 @@ void Renderer::escape() Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); } +void Renderer::exclude(const Renderable &renderable) +{ + excluded.insert(&renderable); +} + +void Renderer::include(const Renderable &renderable) +{ + excluded.erase(&renderable); +} + +void Renderer::render(const Renderable &renderable, const Tag &tag) +{ + if(!excluded.count(&renderable)) + renderable.render(*this, tag); +} + void Renderer::draw(const Batch &batch) { if(!vertex_array) @@ -132,12 +168,7 @@ void Renderer::draw(const Batch &batch) apply_state(); - // Until VertexArray acquires VAO support and becomes Bindable - if(vertex_array_changed) - { - vertex_array->apply(); - vertex_array_changed = false; - } + vertex_array->apply(); if(element_buffer) element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); @@ -149,7 +180,8 @@ void Renderer::draw(const Batch &batch) void Renderer::apply_state() { - // We let the objects themselves figure out if the binding has changed + /* We (mostly) let the objects themselves figure out if the binding has + changed */ if(state->texturing) state->texturing->bind(); @@ -167,17 +199,39 @@ void Renderer::apply_state() else Material::unbind(); + if(lighting_changed) + { + if(state->lighting) + { + MatrixStack::modelview() = state->lighting_matrix; + state->lighting->bind(); + mtx_changed = true; + lighting_changed = false; + } + else + Lighting::unbind(); + } + if(state->shprog) { state->shprog->bind(); - for(vector::const_iterator i=state->shdata.begin(); i!=state->shdata.end(); ++i) - (*i)->apply(); + if(shdata_changed) + { + for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) + (*i)->apply(); + shdata_changed = false; + } } else Program::unbind(); if(state->winding_test) - state->winding_test->bind(); + { + if(state->reverse_winding) + state->winding_test->get_reverse().bind(); + else + state->winding_test->bind(); + } else WindingTest::unbind(); @@ -193,7 +247,9 @@ Renderer::State::State(): texture(0), texturing(0), material(0), + lighting(0), shprog(0), + shdata_count(0), winding_test(0) { }