X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=31d9621ef89195688ed0febaed9e9cbc67d12169;hb=e7556941c41b1a0fc84fe7986c98ee79eccbf564;hp=fd4dc576d09ba12c526a38d0638f9f6437693a25;hpb=99c9abad967dc2925f8603fd0d202d9b6df092ed;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index fd4dc576..31d9621e 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -2,9 +2,11 @@ #include "buffer.h" #include "camera.h" #include "error.h" +#include "lighting.h" #include "material.h" #include "program.h" #include "programdata.h" +#include "renderable.h" #include "renderer.h" #include "texture.h" #include "texturing.h" @@ -22,7 +24,6 @@ Renderer::Renderer(const Camera *c): camera(c), state_stack(1), vertex_array(0), - vertex_array_changed(false), element_buffer(0) { state_stack.reserve(16); @@ -71,6 +72,13 @@ void Renderer::set_material(const Material *m) state->material = m; } +void Renderer::set_lighting(const Lighting *l) +{ + state->lighting = l; + state->lighting_matrix = mtx_stack.top(); + lighting_changed = true; +} + void Renderer::set_shader_program(const Program *p, const ProgramData *d) { state->shprog = p; @@ -91,7 +99,6 @@ void Renderer::add_shader_data(const ProgramData &d) void Renderer::set_vertex_array(const VertexArray *a) { - vertex_array_changed = (a!=vertex_array); vertex_array = a; } @@ -105,6 +112,11 @@ void Renderer::set_winding_test(const WindingTest *w) state->winding_test = w; } +void Renderer::set_reverse_winding(bool r) +{ + state->reverse_winding = r; +} + void Renderer::push_state() { state_stack.push_back(state_stack.back()); @@ -132,6 +144,22 @@ void Renderer::escape() Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); } +void Renderer::exclude(const Renderable &renderable) +{ + excluded.insert(&renderable); +} + +void Renderer::include(const Renderable &renderable) +{ + excluded.erase(&renderable); +} + +void Renderer::render(const Renderable &renderable, const Tag &tag) +{ + if(!excluded.count(&renderable)) + renderable.render(*this, tag); +} + void Renderer::draw(const Batch &batch) { if(!vertex_array) @@ -139,12 +167,7 @@ void Renderer::draw(const Batch &batch) apply_state(); - // Until VertexArray acquires VAO support and becomes Bindable - if(vertex_array_changed) - { - vertex_array->apply(); - vertex_array_changed = false; - } + vertex_array->apply(); if(element_buffer) element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); @@ -156,7 +179,8 @@ void Renderer::draw(const Batch &batch) void Renderer::apply_state() { - // We let the objects themselves figure out if the binding has changed + /* We (mostly) let the objects themselves figure out if the binding has + changed */ if(state->texturing) state->texturing->bind(); @@ -174,6 +198,19 @@ void Renderer::apply_state() else Material::unbind(); + if(lighting_changed) + { + if(state->lighting) + { + MatrixStack::modelview() = state->lighting_matrix; + state->lighting->bind(); + mtx_changed = true; + lighting_changed = false; + } + else + Lighting::unbind(); + } + if(state->shprog) { state->shprog->bind(); @@ -188,7 +225,12 @@ void Renderer::apply_state() Program::unbind(); if(state->winding_test) - state->winding_test->bind(); + { + if(state->reverse_winding) + state->winding_test->get_reverse().bind(); + else + state->winding_test->bind(); + } else WindingTest::unbind(); @@ -204,6 +246,7 @@ Renderer::State::State(): texture(0), texturing(0), material(0), + lighting(0), shprog(0), shdata_count(0), winding_test(0)