X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderer.cpp;h=03042e67c12f80ac95904ca4c66e8f4e80e6baee;hb=e003d7a1497dad3b13e4e88e681f8fa2afc40c83;hp=2680d9022e9edcfe128cffec1ba246397902cd72;hpb=635d00bc1a9ba43ef1224681a14d0710a098cf87;p=libs%2Fgl.git diff --git a/source/renderer.cpp b/source/renderer.cpp index 2680d902..03042e67 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -1,14 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include #include "batch.h" #include "buffer.h" #include "camera.h" +#include "error.h" #include "material.h" #include "program.h" #include "programdata.h" @@ -31,8 +24,7 @@ Renderer::Renderer(const Camera *c): state(&state_stack.back()), vertex_array(0), vertex_array_changed(false), - element_buffer(0), - winding_test(0) + element_buffer(0) { MatrixStack::modelview().push(); if(camera) @@ -56,6 +48,7 @@ Renderer::~Renderer() Material::unbind(); Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); + WindingTest::unbind(); } void Renderer::set_texture(const Texture *t) @@ -87,7 +80,7 @@ void Renderer::set_shader(const Program *p, const ProgramData *d) void Renderer::add_shader_data(const ProgramData *d) { if(!state->shprog) - throw InvalidState("No shader program"); + throw invalid_operation("Renderer::add_shader_data"); state->shdata.push_back(d); } @@ -105,7 +98,7 @@ void Renderer::set_element_buffer(const Buffer *b) void Renderer::set_winding_test(const WindingTest *w) { - winding_test = w; + state->winding_test = w; } void Renderer::push_state() @@ -118,7 +111,7 @@ void Renderer::push_state() void Renderer::pop_state() { if(state_stack.size()==1) - throw InvalidState("Can't pop the last state"); + throw stack_underflow("Renderer::pop_state"); state_stack.pop_back(); state = &state_stack.back(); @@ -130,30 +123,27 @@ void Renderer::escape() { apply_state(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - WindingTest::unbind(); } void Renderer::draw(const Batch &batch) { if(!vertex_array) - throw InvalidState("Can't draw without a vertex array"); + throw invalid_operation("Renderer::draw"); apply_state(); // Until VertexArray acquires VAO support and becomes Bindable if(vertex_array_changed) + { vertex_array->apply(); + vertex_array_changed = false; + } if(element_buffer) element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); else Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - if(winding_test) - winding_test->bind(); - else - WindingTest::unbind(); - batch.draw(); } @@ -186,6 +176,11 @@ void Renderer::apply_state() else Program::unbind(); + if(state->winding_test) + state->winding_test->bind(); + else + WindingTest::unbind(); + if(mtx_changed) { MatrixStack::modelview() = mtx_stack.top(); @@ -198,7 +193,8 @@ Renderer::State::State(): texture(0), texturing(0), material(0), - shprog(0) + shprog(0), + winding_test(0) { }