X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderable.h;h=b53fa9ac839307347bb614db7052dcfbe5a7a8cb;hb=db735acce6c9409fabcab80d87930263032af47c;hp=c055cefa65b989047ff0b324ab53259204ac77c1;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/renderable.h b/source/renderable.h index c055cefa..b53fa9ac 100644 --- a/source/renderable.h +++ b/source/renderable.h @@ -7,8 +7,22 @@ namespace Msp { namespace GL { +class Matrix; class Renderer; +/** +Base class for renderable objects. All Renderables must support rendering with +a Renderer, and may optionally provide support for standalone rendering. + +The render methods take a Tag to identify a render pass. It is most commonly +used together with Techniques and Pipelines to implement multipass rendering. + +The setup_frame and finish_frame methods provide a mechanism for performing +once-per-frame operations. This is most useful for effects, which may need to +do auxiliary rendering. With complex rendering hierarchies, these methods may +be called multiple times for one frame, but it's guaranteed that no rendering +will occur before a setup_frame call or after a finish_frame call. +*/ class Renderable { protected: @@ -16,11 +30,28 @@ protected: public: virtual ~Renderable() { } - /** Returns a key used for grouping Renderables in an InstanceScene. */ + /** Returns a key used for grouping Renderables in an InstanceScene. The + returned value is treated as opaque. */ virtual long get_instance_key() const { return 0; } + /** Returns the model matrix of the Renderable. Null is returned if no such + matrix exists. */ + virtual const Matrix *get_matrix() const { return 0; } + + /** Called when starting to render a new frame. */ + virtual void setup_frame() const { } + + /** Called when a complete frame has been rendered. */ + virtual void finish_frame() const { } + + /** Renders the renderable without a renderer. This can be convenient in + some simple cases, but most renderables don't need to implement this + method. */ virtual void render(const Tag & = Tag()) const; - virtual void render(Renderer &, const Tag & = Tag()) const; + + /** Renders the renderable. Implementors should take care to return the + renderer to the state it was in, for example by using Renderer::Push. */ + virtual void render(Renderer &, const Tag & = Tag()) const = 0; }; } // namespace Msp