X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderable.h;h=b53fa9ac839307347bb614db7052dcfbe5a7a8cb;hb=db498c7e634fa999cf4b4a8b67c49813009b1790;hp=3432a87ee77ed4db3c72600061127bef767c768d;hpb=f2592f0e67d92043952eb7a2e39df182720cd990;p=libs%2Fgl.git diff --git a/source/renderable.h b/source/renderable.h index 3432a87e..b53fa9ac 100644 --- a/source/renderable.h +++ b/source/renderable.h @@ -16,6 +16,12 @@ a Renderer, and may optionally provide support for standalone rendering. The render methods take a Tag to identify a render pass. It is most commonly used together with Techniques and Pipelines to implement multipass rendering. + +The setup_frame and finish_frame methods provide a mechanism for performing +once-per-frame operations. This is most useful for effects, which may need to +do auxiliary rendering. With complex rendering hierarchies, these methods may +be called multiple times for one frame, but it's guaranteed that no rendering +will occur before a setup_frame call or after a finish_frame call. */ class Renderable { @@ -32,6 +38,12 @@ public: matrix exists. */ virtual const Matrix *get_matrix() const { return 0; } + /** Called when starting to render a new frame. */ + virtual void setup_frame() const { } + + /** Called when a complete frame has been rendered. */ + virtual void finish_frame() const { } + /** Renders the renderable without a renderer. This can be convenient in some simple cases, but most renderables don't need to implement this method. */