X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frenderable.h;h=b53fa9ac839307347bb614db7052dcfbe5a7a8cb;hb=a3d248c7db9f04919ed5e4053f6e2a2f776cec47;hp=2342ae288cfed9b4d8fa61f25bf932ae47058540;hpb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;p=libs%2Fgl.git diff --git a/source/renderable.h b/source/renderable.h index 2342ae28..b53fa9ac 100644 --- a/source/renderable.h +++ b/source/renderable.h @@ -7,6 +7,7 @@ namespace Msp { namespace GL { +class Matrix; class Renderer; /** @@ -15,6 +16,12 @@ a Renderer, and may optionally provide support for standalone rendering. The render methods take a Tag to identify a render pass. It is most commonly used together with Techniques and Pipelines to implement multipass rendering. + +The setup_frame and finish_frame methods provide a mechanism for performing +once-per-frame operations. This is most useful for effects, which may need to +do auxiliary rendering. With complex rendering hierarchies, these methods may +be called multiple times for one frame, but it's guaranteed that no rendering +will occur before a setup_frame call or after a finish_frame call. */ class Renderable { @@ -27,6 +34,16 @@ public: returned value is treated as opaque. */ virtual long get_instance_key() const { return 0; } + /** Returns the model matrix of the Renderable. Null is returned if no such + matrix exists. */ + virtual const Matrix *get_matrix() const { return 0; } + + /** Called when starting to render a new frame. */ + virtual void setup_frame() const { } + + /** Called when a complete frame has been rendered. */ + virtual void finish_frame() const { } + /** Renders the renderable without a renderer. This can be convenient in some simple cases, but most renderables don't need to implement this method. */