X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fzsortedscene.h;h=277d62cf7ac080ed8aa70d4b132e1f4bbf636f48;hb=f853ca0a365ae8b43ba8b2f4d6f21cd1c2bd4bd5;hp=24e06a6bd8f96ff56ce319a811d1cdcdea57db44;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/render/zsortedscene.h b/source/render/zsortedscene.h index 24e06a6b..277d62cf 100644 --- a/source/render/zsortedscene.h +++ b/source/render/zsortedscene.h @@ -10,23 +10,29 @@ namespace GL { enum SortOrder { - FRONT_TO_BACK, - BACK_TO_FRONT + FRONT_TO_BACK = 0, + BACK_TO_FRONT = 1 }; enum DepthReference { - CLOSEST, - CENTER, - FURTHEST + CLOSEST = 0, + CENTER = 1, + FURTHEST = 2 }; /** -Sorts renderables by their distance from the camera before rendering. Requires -renderables to have a matrix. +A scene which sorts renderables by their distance from the camera before +rendering. + +Renderables must have valid model matrices to be sorted. Those without a +matrix are sorted as closest to the camera. */ class ZSortedScene: public Scene { +public: + using Scene::Loader; + private: struct SortedRenderable { @@ -39,17 +45,12 @@ private: bool operator<(const SortedRenderable &o) const { return depth RenderableSet; - typedef std::vector SortedArray; - - RenderableSet renderables; - SortOrder order; - DepthReference reference; - mutable SortedArray sorted_cache; + std::vector renderables; + SortOrder order = BACK_TO_FRONT; + DepthReference reference = FURTHEST; + mutable std::vector sorted_cache; public: - ZSortedScene(); - virtual void add(Renderable &); virtual void remove(Renderable &);