X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Ftext.h;h=b4fc8f52e9aae3ddc2aae3344dce51b3e567804e;hb=9e63512930bc7dace6dc169c65161961e5dcfcf6;hp=916d6d7b8d1c02e74dfa2dfca8dfd054c77e79ef;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/render/text.h b/source/render/text.h index 916d6d7b..b4fc8f52 100644 --- a/source/render/text.h +++ b/source/render/text.h @@ -4,16 +4,21 @@ #include "font.h" #include "mesh.h" #include "object.h" -#include "technique.h" +#include "objectinstance.h" namespace Msp { namespace GL { /** -Creates an object consisting of the visual representation of a string. Can be -used with an ObjectInstance to further customize the appearance. +Creates a Mesh and an Object for rendering text. + +The mesh is created with a font size of 1 unit. Set the Text's model matrix to +scale it to the desired size. + +If you derive from Text to customize it, make sure you call Text::setup_render +or otherwise set the appropriate texture to the Renderer. */ -class Text: public Renderable +class Text: public ObjectInstance { public: enum HorizontalAlign @@ -35,24 +40,24 @@ private: const Font &font; Mesh mesh; Object object; - Technique technique; - float horz_align; - float vert_offset; - float width; + Tag texture_slot; + float horz_align = 0.0f; + float vert_offset = 0.0f; + float width = 0.0f; public: - Text(const Font &, const Technique * = 0, const std::string & = std::string()); + Text(const Font &, const Technique * = 0, Tag = Tag()); const Mesh *get_mesh() const { return &mesh; } - /** Sets technique to render with, replacing the given texture slot with + /** Sets technique to render with, along with the texture slot to use for the font texture. If no texture slot is specified, heuristics are used to choose a suitable one. */ - void set_technique(const Technique *, const std::string & = std::string()); + void set_technique(const Technique *, Tag = Tag()); const Technique *get_technique() const { return object.get_technique(); } - /// Sets the string to be displayed. + /** Sets the string to be displayed, with an explicit character encoding. */ void set_text(const std::string &, StringCodec::Decoder &); template @@ -62,13 +67,14 @@ public: set_text(t, dec); } + /** Sets the string to be displayed, with UTF-8 encoding. */ void set_text(const std::string &t) { set_text(t); } - /// Clears the object's contents. + /** Clears any previous contents. */ void clear(); - /// Sets horizontal and vertical alignment with predefined anchors. + /** Sets horizontal and vertical alignment with predefined anchors. */ void set_alignment(HorizontalAlign, VerticalAlign = BASELINE); /** Sets horizontal and vertical alignment. 0.0 means left or baseline, @@ -77,9 +83,9 @@ public: float get_width() const { return width; } - virtual void render(Renderer &, Tag = Tag()) const; + virtual void setup_render(Renderer &, Tag) const; - operator const Object &() const { return object; } + DEPRECATED operator const Object &() const { return object; } }; } // namespace GL