X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fsequence.h;h=ebdb55dd664636936ea9caea0c01de1a11c2a843;hb=f19366d32cc29287a2730cfba90893e407754081;hp=8a480add82050cf2575ecc451908b175f3f3ed82;hpb=3ac3a51c623271da815c8ee60c484445871753bf;p=libs%2Fgl.git diff --git a/source/render/sequence.h b/source/render/sequence.h index 8a480add..ebdb55dd 100644 --- a/source/render/sequence.h +++ b/source/render/sequence.h @@ -1,24 +1,20 @@ #ifndef MSP_GL_SEQUENCE_H_ #define MSP_GL_SEQUENCE_H_ -#include -#include -#include "framebuffer.h" +#include +#include "blend.h" +#include "depthtest.h" +#include "frameformat.h" #include "renderable.h" -#include "renderbuffer.h" -#include "rendertarget.h" -#include "texture2d.h" +#include "stenciltest.h" namespace Msp { namespace GL { -class Blend; -class Camera; class Clipping; -class DepthTest; class Lighting; class PostProcessor; -class View; +class RenderTarget; /** Top-level content class. Typically a Sequence is used as the content @@ -42,8 +38,9 @@ public: private: Tag tag; const Lighting *lighting; - const DepthTest *depth_test; - const Blend *blend; + DepthTest depth_test; + StencilTest stencil_test; + Blend blend; const Clipping *clipping; Renderable *renderable; @@ -53,18 +50,18 @@ public: Tag get_tag() const { return tag; } void set_lighting(const Lighting *); - void set_depth_test(const DepthTest *); - void set_blend(const Blend *); + void set_depth_test(const DepthTest &); + void set_stencil_test(const StencilTest &); + void set_blend(const Blend &); void set_clipping(const Clipping *); const Lighting *get_lighting() const { return lighting; } - const DepthTest *get_depth_test() const { return depth_test; } - const Blend *get_blend() const { return blend; } + const DepthTest &get_depth_test() const { return depth_test; } + const StencilTest &get_stencil_test() const { return stencil_test; } + const Blend &get_blend() const { return blend; } const Clipping *get_clipping() const { return clipping; } Renderable *get_renderable() const { return renderable; } }; - DEPRECATED typedef Step Pass; - private: struct PostProcStep { @@ -75,46 +72,35 @@ private: }; std::vector steps; - const Camera *camera; std::vector postproc; unsigned width; unsigned height; - bool hdr; - bool alpha; - unsigned samples; + FrameFormat target_format; RenderTarget *target[2]; RenderTarget *target_ms; + bool clear_enabled; + std::vector clear_colors; + float clear_depth; + int clear_stencil; public: - Sequence(unsigned, unsigned, bool = false); - Sequence(const View &); - Sequence(const Framebuffer &); -private: - void init(unsigned, unsigned); -public: + Sequence(); + Sequence(unsigned, unsigned, const FrameFormat &); ~Sequence(); - /* Sets high dynamic range mode. Requires floating-point texture support. - A ColorCurve postprocessor is recommended for full benefit. */ - void set_hdr(bool); - - /* Enable or disable alpha channel. When enabled, all render targets are - created with an RGBA pixel format instead of RGB. */ - void set_alpha(bool); - - void set_multisample(unsigned); - unsigned get_width() const { return width; } unsigned get_height() const { return height; } - bool get_hdr() const { return hdr; } - unsigned get_multisample() const { return samples; } + const FrameFormat &get_target_format() { return target_format; } + + void set_clear_enabled(bool); + void set_clear_colors(const std::vector &); + void set_clear_depth(float); + void set_clear_stencil(int); /** Adds a step to the sequence. It's permissible to add the same Renderable multiple times. */ Step &add_step(Tag, Renderable &); - DEPRECATED Step &add_pass(Tag t, Renderable &r) { return add_step(t, r); } - /** Adds a postprocessor to the sequence. */ void add_postprocessor(PostProcessor &); @@ -132,8 +118,7 @@ public: virtual void render(Renderer &, Tag tag = Tag()) const; -private: - void create_targets(unsigned); + void set_debug_name(const std::string &); }; } // namespace GL