X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fsequence.h;h=ebdb55dd664636936ea9caea0c01de1a11c2a843;hb=f19366d32cc29287a2730cfba90893e407754081;hp=061b04de3406a60b78c883f11a7b9ad2e2740666;hpb=ff8a8bfa114a690b7b25d9503bb5ed811d6aeca9;p=libs%2Fgl.git diff --git a/source/render/sequence.h b/source/render/sequence.h index 061b04de..ebdb55dd 100644 --- a/source/render/sequence.h +++ b/source/render/sequence.h @@ -1,24 +1,20 @@ #ifndef MSP_GL_SEQUENCE_H_ #define MSP_GL_SEQUENCE_H_ -#include -#include +#include #include "blend.h" #include "depthtest.h" -#include "framebuffer.h" +#include "frameformat.h" #include "renderable.h" -#include "rendertarget.h" #include "stenciltest.h" -#include "texture2d.h" namespace Msp { namespace GL { -class Blend; -class Camera; class Clipping; class Lighting; class PostProcessor; +class RenderTarget; /** Top-level content class. Typically a Sequence is used as the content @@ -83,6 +79,9 @@ private: RenderTarget *target[2]; RenderTarget *target_ms; bool clear_enabled; + std::vector clear_colors; + float clear_depth; + int clear_stencil; public: Sequence(); @@ -94,6 +93,9 @@ public: const FrameFormat &get_target_format() { return target_format; } void set_clear_enabled(bool); + void set_clear_colors(const std::vector &); + void set_clear_depth(float); + void set_clear_stencil(int); /** Adds a step to the sequence. It's permissible to add the same Renderable multiple times. */