X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fsequence.cpp;h=f7dea9bf617ebf1db173fec541408b0735b4989b;hb=867c4e8c34fe24146f4f8cf6bd0b27a6d99aa1a2;hp=d5b3ae94f9634a827865d9cdec0c11d2224fbb22;hpb=31ae3e3c4a28ac2ec97cc3efaa25adbf1511aadc;p=libs%2Fgl.git diff --git a/source/render/sequence.cpp b/source/render/sequence.cpp index d5b3ae94..f7dea9bf 100644 --- a/source/render/sequence.cpp +++ b/source/render/sequence.cpp @@ -1,10 +1,9 @@ -#include -#include "blend.h" +#include #include "error.h" -#include "framebuffer.h" #include "lighting.h" #include "postprocessor.h" #include "renderer.h" +#include "rendertarget.h" #include "sequence.h" #include "texture2d.h" @@ -13,29 +12,23 @@ using namespace std; namespace Msp { namespace GL { +Tag Sequence::noclear_tag = "noclear"; + Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f): width(w), height(h), target_format(f) { - if(!target_format.empty()) - { - FrameFormat postproc_fmt = target_format; - postproc_fmt.set_samples(1); - target[0] = new RenderTarget(width, height, postproc_fmt); - target[1] = new RenderTarget(width, height, postproc_fmt); - - if(target_format.get_samples()>1) - target_ms = new RenderTarget(width, height, target_format); - else - target_ms = 0; - } - else - { - target_ms = 0; - target[0] = 0; - target[1] = 0; - } + if(target_format.empty()) + throw invalid_argument("Sequence::Sequence"); + + FrameFormat postproc_fmt = target_format; + postproc_fmt.set_samples(1); + target[0] = new RenderTarget(width, height, postproc_fmt); + target[1] = new RenderTarget(width, height, postproc_fmt); + + if(target_format.get_samples()>1) + target_ms = new RenderTarget(width, height, target_format); } Sequence::~Sequence() @@ -48,6 +41,29 @@ Sequence::~Sequence() delete target_ms; } +void Sequence::set_clear_enabled(bool c) +{ + clear_enabled = c; +} + +void Sequence::set_clear_colors(const vector &c) +{ + clear_enabled = true; + clear_colors = c; +} + +void Sequence::set_clear_depth(float d) +{ + clear_enabled = true; + clear_depth = d; +} + +void Sequence::set_clear_stencil(int s) +{ + clear_enabled = true; + clear_stencil = s; +} + Sequence::Step &Sequence::add_step(Tag tag, Renderable &r) { steps.push_back(Step(tag, &r)); @@ -91,7 +107,7 @@ void Sequence::finish_frame() void Sequence::render(Renderer &renderer, Tag tag) const { - if(tag.id) + if(tag.id && tag!=noclear_tag) return; Renderer::Push _push(renderer); @@ -99,9 +115,31 @@ void Sequence::render(Renderer &renderer, Tag tag) const const Framebuffer *out_fbo = renderer.get_framebuffer(); if(target[0]) - { renderer.set_framebuffer(&(target_ms ? target_ms : target[0])->get_framebuffer()); - renderer.clear(); + + if(clear_enabled && tag!=noclear_tag) + { + const Framebuffer *target_fbo = renderer.get_framebuffer(); + if(!target_fbo) + throw invalid_operation("Sequence::render"); + + const FrameFormat &format = target_fbo->get_format(); + ClearValue clear_values[7]; + unsigned i = 0; + Color default_color = (clear_colors.empty() ? Color(0.0f, 0.0f, 0.0f, 0.0f) : clear_colors.front()); + ClearValue *cv = clear_values; + for(FrameAttachment a: format) + { + if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT)) + cv->depth_stencil.depth = clear_depth; + else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT)) + cv->depth_stencil.stencil = clear_stencil; + else + cv->color = (iget_shader_data()); - renderer.set_clipping(s.get_clipping()); if(const Renderable *renderable = s.get_renderable()) renderer.render(*renderable, s.get_tag()); @@ -123,7 +160,7 @@ void Sequence::render(Renderer &renderer, Tag tag) const if(target[0]) { if(target_ms) - renderer.resolve_multisample(target[0]->get_framebuffer(), COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); + renderer.resolve_multisample(target[0]->get_framebuffer()); renderer.set_depth_test(0); renderer.set_stencil_test(0); @@ -157,7 +194,6 @@ void Sequence::set_debug_name(const string &name) Sequence::Step::Step(Tag t, Renderable *r): tag(t), lighting(0), - clipping(0), renderable(r) { } @@ -181,10 +217,5 @@ void Sequence::Step::set_blend(const Blend &b) blend = b; } -void Sequence::Step::set_clipping(const Clipping *c) -{ - clipping = c; -} - } // namespace GL } // namespace Msp