X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fsequence.cpp;h=e6dafa0e91b4bd507bebea79a5906b1d0ea12dc2;hb=73590a7fcd931261d2b9c26fd3a0e53a37aa6e2c;hp=472b572fa4adcc1f6806cf6e80a66c677a0cb355;hpb=b466adff89db080c304ac3178ce1f4fef844cb28;p=libs%2Fgl.git diff --git a/source/render/sequence.cpp b/source/render/sequence.cpp index 472b572f..e6dafa0e 100644 --- a/source/render/sequence.cpp +++ b/source/render/sequence.cpp @@ -1,10 +1,8 @@ #include #include "blend.h" -#include "camera.h" #include "framebuffer.h" #include "lighting.h" #include "postprocessor.h" -#include "renderbuffer.h" #include "renderer.h" #include "sequence.h" #include "texture2d.h" @@ -33,7 +31,6 @@ Sequence::Sequence(const Framebuffer &fbo) void Sequence::init(unsigned w, unsigned h) { - camera = 0; width = w; height = h; hdr = false; @@ -198,8 +195,8 @@ void Sequence::render(Renderer &renderer, Tag tag) const { unsigned j = i%2; renderer.set_framebuffer(i+1get_framebuffer() : out_fbo); - const Texture2D &color = target[j]->get_target_texture(RENDER_COLOR); - const Texture2D &depth = target[j]->get_target_texture(RENDER_DEPTH); + const Texture2D &color = target[j]->get_target_texture(COLOR_ATTACHMENT); + const Texture2D &depth = target[j]->get_target_texture(DEPTH_ATTACHMENT); postproc[i].postproc->render(renderer, color, depth); } } @@ -221,7 +218,7 @@ void Sequence::create_targets(unsigned recreate) } PixelFormat color_pf = (hdr ? (alpha ? RGBA16F : RGB16F) : (alpha ? RGBA8 : RGB8)); - RenderTargetFormat fmt = (RENDER_COLOR,color_pf, RENDER_DEPTH); + FrameFormat fmt = (COLOR_ATTACHMENT,color_pf, DEPTH_ATTACHMENT); if(!postproc.empty() || samples) { if(!target[0]) @@ -231,7 +228,7 @@ void Sequence::create_targets(unsigned recreate) } if(!target_ms && samples) - target_ms = new RenderTarget(width, height, samples, fmt); + target_ms = new RenderTarget(width, height, fmt.set_samples(samples)); #ifdef DEBUG if(!debug_name.empty())