X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fscene.h;h=6f4f48d675e6bce3db2850ca24eb78466157769e;hb=274b6fb1b02692cc422bad9040d1abe5d545505a;hp=e55de1a84323529dfe4300c6ebec210d52c8664e;hpb=9813f8711628a0fbe786406e974dc33546dc9cee;p=libs%2Fgl.git diff --git a/source/render/scene.h b/source/render/scene.h index e55de1a8..6f4f48d6 100644 --- a/source/render/scene.h +++ b/source/render/scene.h @@ -11,9 +11,15 @@ namespace Msp { namespace GL { /** -Scenes are containers for other Renderables. This is a base class that can't -be instantiated. Examples of available Scene types are SimpleScene, -InstancedScene and OrderedScene. +Container for other renderables. Subclasses provide different ways of +rendering the contents. + +All types of Scenes perform frustum culling on the contents, skipping +renderables whose bounding sphere is fully outside the view volume. If a +bounding sphere cannot be determined, culling is not performed on that +renderable. + +SimpleScene is a good default choice if there are no specific requirements. */ class Scene: public Renderable { @@ -25,7 +31,8 @@ protected: private: ContentMap *content; - unsigned inst_counter; + + static unsigned inline_counter; public: Loader(Scene &s, Collection &c): Loader(s, c, 0) { } @@ -36,6 +43,7 @@ protected: void object(const std::string &); void object_tagged(const std::string &, const std::string &); void scene(const std::string &); + void scene_inline(); }; public: @@ -52,23 +60,14 @@ public: protected: mutable Matrix culling_matrix; - mutable Vector4 frustum_edges[6]; - Scene() { } -private: - Scene(const Scene &); - Scene &operator=(const Scene &); + Scene() = default; public: - virtual ~Scene() { } + virtual ~Scene() = default; virtual void add(Renderable &) = 0; virtual void remove(Renderable &) = 0; -protected: - bool setup_frustum(const Renderer &) const; - bool frustum_cull(const Renderable &) const; - -public: template static void register_type(const std::string &); private: