X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fscene.cpp;h=a9cf8f96b326f76d388fed95187fbacd4dcdfa25;hb=274b6fb1b02692cc422bad9040d1abe5d545505a;hp=e6c62e802f8c9672fafce477d3eae50c9f2efaac;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/render/scene.cpp b/source/render/scene.cpp index e6c62e80..a9cf8f96 100644 --- a/source/render/scene.cpp +++ b/source/render/scene.cpp @@ -1,97 +1,46 @@ #include -#include "animatedobject.h" +#include +#include #include "camera.h" +#include "objectinstance.h" +#include "occludedscene.h" +#include "orderedscene.h" #include "renderer.h" #include "scene.h" +#include "simplescene.h" +#include "zsortedscene.h" using namespace std; namespace Msp { namespace GL { -Scene::~Scene() +Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry() { - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - -bool Scene::setup_frustum(const Renderer &renderer) const -{ - const Camera *camera = renderer.get_camera(); - if(!camera) - return false; - - culling_matrix = renderer.get_matrix(); - - if(camera->is_orthographic()) - { - float h = camera->get_orthographic_height(); - frustum_edges[0] = Vector4(0, 1, 0, -h); - frustum_edges[1] = Vector4(0, -1, 0, -h); - - float w = camera->get_orthographic_width(); - frustum_edges[2] = Vector4(1, 0, 0, -w); - frustum_edges[3] = Vector4(-1, 0, 0, -w); - } - else + static Scene::GenericLoader::TypeRegistry registry; + static bool initialized = false; + if(!initialized) { - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = Vector4(0, 1/s, y/s, 0); - frustum_edges[1] = Vector4(0, -1/s, y/s, 0); - - float x = y*camera->get_aspect_ratio(); - s = sqrt(x*x+1); - frustum_edges[2] = Vector4(1/s, 0, x/s, 0); - frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); + initialized = true; + register_type("simple"); + register_type("zsorted"); + register_type("ordered"); + register_type("occluded"); } - - frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); - frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip()); - - return true; + return registry; } -bool Scene::frustum_cull(const Renderable &renderable) const -{ - const Matrix *matrix = renderable.get_matrix(); - const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); - if(!matrix || !bsphere) - return false; - - Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); - Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0); - float radius_sq = inner_product(x_axis, x_axis); - for(unsigned i=0; i<6; ++i) - { - float distance = inner_product(center, frustum_edges[i]); - if(distance>0 && distance*distance>radius_sq) - return true; - } +unsigned Scene::Loader::inline_counter = 0; - return false; -} - - -Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c), - content(0) -{ - init(); -} - -Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): +Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m): DataFile::CollectionObjectLoader(s, &c), - content(&m) -{ - init(); -} - -void Scene::Loader::init() + content(m) { add("object", &Loader::object); add("object", &Loader::object_tagged); + add("scene", &Loader::scene); + add("scene", &Loader::scene_inline); } void Scene::Loader::object(const string &n) @@ -101,12 +50,25 @@ void Scene::Loader::object(const string &n) void Scene::Loader::object_tagged(const string &n, const string &t) { - RefPtr anob = new AnimatedObject(get_collection().get(n)); - load_sub(*anob); - obj.add(*anob); + RefPtr inst = new ObjectInstance(get_collection().get(n)); + load_sub(*inst); + get_collection().add(format("_scene_object_%d.inst", ++inline_counter), inst.get()); if(content && !t.empty()) - (*content)[t] = anob.get(); - obj.owned_data.push_back(anob.release()); + (*content)[t] = inst.get(); + obj.add(*inst.release()); +} + +void Scene::Loader::scene(const string &n) +{ + obj.add(get_collection().get(n)); +} + +void Scene::Loader::scene_inline() +{ + GenericLoader ldr(get_collection()); + load_sub_with(ldr); + Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter)); + obj.add(*scene); } } // namespace GL