X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fscene.cpp;h=87d8c423852ac749ec29a45e9af7331c5f214031;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=b8cdc04516191226b76fd9a89f16b65721106b70;hpb=a3a59b5ff2364ad657de1f385c99546c32b2bfb4;p=libs%2Fgl.git diff --git a/source/render/scene.cpp b/source/render/scene.cpp index b8cdc045..87d8c423 100644 --- a/source/render/scene.cpp +++ b/source/render/scene.cpp @@ -1,6 +1,9 @@ #include +#include +#include #include "camera.h" #include "objectinstance.h" +#include "occludedscene.h" #include "orderedscene.h" #include "renderer.h" #include "scene.h" @@ -12,19 +15,13 @@ using namespace std; namespace Msp { namespace GL { -Scene::~Scene() -{ - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); if(!camera) return false; - culling_matrix = renderer.get_matrix(); + culling_matrix = camera->get_view_matrix()*renderer.get_matrix(); if(camera->is_orthographic()) { @@ -86,8 +83,7 @@ Scene::SceneRegistry &Scene::get_scene_registry() register_type("simple"); register_type("zsorted"); register_type("ordered"); - // TODO OccludedScene requires a collection as a constructor parameter - //register_type("occluded"); + register_type("occluded"); } return registry; } @@ -109,8 +105,11 @@ Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): void Scene::Loader::init() { + inst_counter = 0; + add("object", &Loader::object); add("object", &Loader::object_tagged); + add("scene", &Loader::scene); } void Scene::Loader::object(const string &n) @@ -122,10 +121,15 @@ void Scene::Loader::object_tagged(const string &n, const string &t) { RefPtr inst = new ObjectInstance(get_collection().get(n)); load_sub(*inst); - obj.add(*inst); + get_collection().add(format("%s/%d.inst", FS::basename(get_source()), inst_counter++), inst.get()); if(content && !t.empty()) (*content)[t] = inst.get(); - obj.owned_data.push_back(inst.release()); + obj.add(*inst.release()); +} + +void Scene::Loader::scene(const string &n) +{ + obj.add(get_collection().get(n)); }