X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fscene.cpp;h=3c101b8a172cdba1fc421eecc5a182946bb3f308;hb=31ae3e3c4a28ac2ec97cc3efaa25adbf1511aadc;hp=70a9e94b6c354d2519b5b49041b085dd3fd70497;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;p=libs%2Fgl.git diff --git a/source/render/scene.cpp b/source/render/scene.cpp index 70a9e94b..3c101b8a 100644 --- a/source/render/scene.cpp +++ b/source/render/scene.cpp @@ -1,6 +1,8 @@ #include +#include #include "camera.h" #include "objectinstance.h" +#include "occludedscene.h" #include "orderedscene.h" #include "renderer.h" #include "scene.h" @@ -12,12 +14,6 @@ using namespace std; namespace Msp { namespace GL { -Scene::~Scene() -{ - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); @@ -86,8 +82,7 @@ Scene::SceneRegistry &Scene::get_scene_registry() register_type("simple"); register_type("zsorted"); register_type("ordered"); - // TODO OccludedScene requires a collection as a constructor parameter - //register_type("occluded"); + register_type("occluded"); } return registry; } @@ -109,6 +104,8 @@ Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): void Scene::Loader::init() { + inst_counter = 0; + add("object", &Loader::object); add("object", &Loader::object_tagged); add("scene", &Loader::scene); @@ -123,10 +120,10 @@ void Scene::Loader::object_tagged(const string &n, const string &t) { RefPtr inst = new ObjectInstance(get_collection().get(n)); load_sub(*inst); - obj.add(*inst); + get_collection().add(format("%s/%d.inst", FS::basename(get_source()), inst_counter++), inst.get()); if(content && !t.empty()) (*content)[t] = inst.get(); - obj.owned_data.push_back(inst.release()); + obj.add(*inst.release()); } void Scene::Loader::scene(const string &n)