X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fscene.cpp;h=229588679af54726cb3a203ed3d8b21a1e4330c9;hb=f19366d32cc29287a2730cfba90893e407754081;hp=c0a4e1c517cb5306de1a073147ae83bbaf33eb5d;hpb=fea2752a8abb1de5cc89addc92b804d9ff4fc89a;p=libs%2Fgl.git diff --git a/source/render/scene.cpp b/source/render/scene.cpp index c0a4e1c5..22958867 100644 --- a/source/render/scene.cpp +++ b/source/render/scene.cpp @@ -1,6 +1,9 @@ #include +#include +#include #include "camera.h" #include "objectinstance.h" +#include "occludedscene.h" #include "orderedscene.h" #include "renderer.h" #include "scene.h" @@ -12,19 +15,13 @@ using namespace std; namespace Msp { namespace GL { -Scene::~Scene() -{ - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); if(!camera) return false; - culling_matrix = renderer.get_matrix(); + culling_matrix = camera->get_view_matrix()*renderer.get_matrix(); if(camera->is_orthographic()) { @@ -86,28 +83,16 @@ Scene::SceneRegistry &Scene::get_scene_registry() register_type("simple"); register_type("zsorted"); register_type("ordered"); - // TODO OccludedScene requires a collection as a constructor parameter - //register_type("occluded"); + register_type("occluded"); } return registry; } -Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c), - content(0) -{ - init(); -} - -Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): +Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m): DataFile::CollectionObjectLoader(s, &c), - content(&m) -{ - init(); -} - -void Scene::Loader::init() + content(m), + inst_counter(0) { add("object", &Loader::object); add("object", &Loader::object_tagged); @@ -123,10 +108,10 @@ void Scene::Loader::object_tagged(const string &n, const string &t) { RefPtr inst = new ObjectInstance(get_collection().get(n)); load_sub(*inst); - obj.add(*inst); + get_collection().add(format("%s/%d.inst", FS::basename(get_source()), inst_counter++), inst.get()); if(content && !t.empty()) (*content)[t] = inst.get(); - obj.owned_data.push_back(inst.release()); + obj.add(*inst.release()); } void Scene::Loader::scene(const string &n)