X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Fscene.cpp;h=0f7737227e8da37c4ba69e0260d99f4e893b87c0;hb=016f0f0dd51511f98d0bf398d99199d7dec1543c;hp=e6c62e802f8c9672fafce477d3eae50c9f2efaac;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/render/scene.cpp b/source/render/scene.cpp index e6c62e80..0f773722 100644 --- a/source/render/scene.cpp +++ b/source/render/scene.cpp @@ -1,27 +1,27 @@ #include -#include "animatedobject.h" +#include +#include #include "camera.h" +#include "objectinstance.h" +#include "occludedscene.h" +#include "orderedscene.h" #include "renderer.h" #include "scene.h" +#include "simplescene.h" +#include "zsortedscene.h" using namespace std; namespace Msp { namespace GL { -Scene::~Scene() -{ - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - bool Scene::setup_frustum(const Renderer &renderer) const { const Camera *camera = renderer.get_camera(); if(!camera) return false; - culling_matrix = renderer.get_matrix(); + culling_matrix = camera->get_view_matrix()*renderer.get_matrix(); if(camera->is_orthographic()) { @@ -73,25 +73,32 @@ bool Scene::frustum_cull(const Renderable &renderable) const return false; } - -Scene::Loader::Loader(Scene &s, Collection &c): - DataFile::CollectionObjectLoader(s, &c), - content(0) +Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry() { - init(); + static Scene::GenericLoader::TypeRegistry registry; + static bool initialized = false; + if(!initialized) + { + initialized = true; + register_type("simple"); + register_type("zsorted"); + register_type("ordered"); + register_type("occluded"); + } + return registry; } -Scene::Loader::Loader(Scene &s, Collection &c, ContentMap &m): - DataFile::CollectionObjectLoader(s, &c), - content(&m) -{ - init(); -} -void Scene::Loader::init() +unsigned Scene::Loader::inline_counter = 0; + +Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m): + DataFile::CollectionObjectLoader(s, &c), + content(m) { add("object", &Loader::object); add("object", &Loader::object_tagged); + add("scene", &Loader::scene); + add("scene", &Loader::scene_inline); } void Scene::Loader::object(const string &n) @@ -101,12 +108,25 @@ void Scene::Loader::object(const string &n) void Scene::Loader::object_tagged(const string &n, const string &t) { - RefPtr anob = new AnimatedObject(get_collection().get(n)); - load_sub(*anob); - obj.add(*anob); + RefPtr inst = new ObjectInstance(get_collection().get(n)); + load_sub(*inst); + get_collection().add(format("_scene_object_%d.inst", ++inline_counter), inst.get()); if(content && !t.empty()) - (*content)[t] = anob.get(); - obj.owned_data.push_back(anob.release()); + (*content)[t] = inst.get(); + obj.add(*inst.release()); +} + +void Scene::Loader::scene(const string &n) +{ + obj.add(get_collection().get(n)); +} + +void Scene::Loader::scene_inline() +{ + GenericLoader ldr(get_collection()); + load_sub_with(ldr); + Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter)); + obj.add(*scene); } } // namespace GL