X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=ee48b9107cddab64af53442fccb00f10bb4df1ea;hb=fe9836f2d8d7abb0480582c544611a5b248310cc;hp=f8d297289085557c31cfc866ed1e1b2b2d5d952d;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index f8d29728..ee48b910 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "pipelinestate.h" #include "programdata.h" #include "tag.h" @@ -21,7 +22,6 @@ class Program; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; class WindingTest; @@ -64,24 +64,37 @@ public: }; private: - struct State + struct BoundTexture { - const Camera *camera; - Matrix modelview_matrix; + Tag tag; + mutable int unit; const Texture *texture; const Sampler *sampler; - const Texturing *texturing; + int replaced; + + BoundTexture(); + }; + + struct BoundProgramData + { + const ProgramData *shdata; + mutable unsigned generation; + + BoundProgramData(const ProgramData *); + }; + + struct State + { + const Camera *camera; + Matrix model_matrix; + unsigned texture_count; unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; - Matrix lighting_matrix; const Clipping *clipping; - Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; + FaceWinding front_face; + CullMode face_cull; unsigned object_lod_bias; State(); @@ -90,48 +103,43 @@ private: enum ChangeMask { MATRIX = 2, - SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; + std::vector texture_stack; ProgramData standard_shdata; - std::vector shdata_stack; + std::vector shdata_stack; std::set excluded; + PipelineState pipeline_state; public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } - void set_texture(const Texture *, const Sampler * = 0); - void set_texturing(const Texturing *); - unsigned allocate_effect_texunit(); - void set_material(const Material *); + void set_texture(Tag, const Texture *, const Sampler * = 0); +private: + void flush_textures(); +public: + DEPRECATED void set_material(const Material *); - void set_lighting(const Lighting *); + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as @@ -143,11 +151,14 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; }