X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=c176f87aa231664f5eccfb442317421737004f47;hb=511579d9ad9337bc3db1da1a486b3692d1c5cf1e;hp=4c24068e03cb7a4e792c020575c997623423d346;hpb=904ca5cf3923da3b1e6f68af941e7fc9ad6b7ed4;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 4c24068e..c176f87a 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -5,8 +5,8 @@ #include #include "commands.h" #include "matrix.h" -#include "pipelinestate.h" #include "programdata.h" +#include "renderer_backend.h" #include "tag.h" namespace Msp { @@ -39,8 +39,10 @@ Renderables can save the state by pushing it on the stack before beginning their work, and pop it afterwards to restore it without disturbing state set by outer scopes. */ -class Renderer +class Renderer: public RendererBackend { + friend RendererBackend; + public: /** RAII helper class for pushing state on the stack. @@ -62,6 +64,7 @@ private: mutable int binding = -1; const Texture *texture = 0; const Sampler *sampler = 0; + int level = -1; int replaced = -1; }; @@ -98,18 +101,18 @@ private: SHADER_DATA = 16 }; + unsigned frame_index = 0; unsigned char changed = 0; std::vector state_stack; State *current_state = 0; ProgramData standard_shdata; std::vector shdata_stack; std::vector texture_stack; - PipelineState pipeline_state; + const Texture &placeholder_texture; Commands commands; public: Renderer(); - ~Renderer(); /** Begins rendering, allowing commands to be issued. */ void begin(); @@ -118,6 +121,9 @@ public: commands are allowed before the next call to begin(). */ void end(); + using RendererBackend::begin; + using RendererBackend::end; + /** Saves the current state so it can be restored later. */ void push_state(); @@ -137,9 +143,6 @@ public: /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's model matrix. */ - void transform(const Matrix &); - /** Returns the current model matrix. */ const Matrix &get_matrix() const { return get_state().model_matrix; } @@ -159,6 +162,7 @@ public: void add_shader_data(const ProgramData &data); void set_texture(Tag, const Texture *, const Sampler * = 0); + void set_texture(Tag, const Texture *, int, const Sampler * = 0); private: void flush_shader_data(); @@ -176,7 +180,10 @@ public: void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return get_state().object_lod_bias; } - void clear(const ClearValue *); + /** Clears framebuffer contents. If values is not null, it must contain one + element for each attachment. Otherwise the framebuffer contents are + discarded and become undefined. */ + void clear(const ClearValue *values); /** Draws a batch of primitives. A shader must be active. */ void draw(const Batch &); @@ -192,6 +199,7 @@ public: void end_query(const QueryPool &, unsigned); private: + void apply_framebuffer(); void apply_state(); };