X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=b5cbe5bcab7a32b1182f9f2aa90ca6f88c93cb68;hb=5b652353d545a3190ea2d86ba82a87b2e3382a0d;hp=197cf95a5c6b09090adc6ccd5e4505c2a1f44617;hpb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 197cf95a..b5cbe5bc 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -21,7 +21,6 @@ class Program; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; class WindingTest; @@ -89,8 +88,6 @@ private: Matrix model_matrix; unsigned texture_count; unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; const Clipping *clipping; const Program *shprog; unsigned shdata_count; @@ -105,15 +102,9 @@ private: enum ChangeMask { MATRIX = 2, - SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64, - CAMERA_SHDATA = 128, - LIGHTING_SHDATA = 256, - CLIPPING_SHDATA = 512 + SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; @@ -124,10 +115,6 @@ private: public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); /** Sets the camera to render from. The model matrix is reset to identity. */ @@ -146,18 +133,11 @@ public: void set_texture(Tag, const Texture *, const Sampler * = 0); private: - void set_texture(Tag, int, const Texture *, const Sampler *); void flush_textures(); public: -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - DEPRECATED void set_texture(const Texture *, const Sampler * = 0); - DEPRECATED void set_texturing(const Texturing *); - DEPRECATED unsigned allocate_effect_texunit(); -#pragma GCC diagnostic pop - void set_material(const Material *); - - void set_lighting(const Lighting *); + DEPRECATED void set_material(const Material *); + + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as @@ -169,8 +149,11 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool);