X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=af9eac0426e4c265a76bd2dc54879a5f85b636c3;hb=f19366d32cc29287a2730cfba90893e407754081;hp=ee48b9107cddab64af53442fccb00f10bb4df1ea;hpb=fe9836f2d8d7abb0480582c544611a5b248310cc;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index ee48b910..af9eac04 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -3,6 +3,7 @@ #include #include +#include "commands.h" #include "matrix.h" #include "pipelinestate.h" #include "programdata.h" @@ -14,16 +15,17 @@ namespace GL { class Batch; class Buffer; class Camera; +union ClearValue; class Clipping; class Material; class Mesh; class Lighting; class Program; +class QueryPool; class Renderable; class Sampler; class Texture; class VertexSetup; -class WindingTest; /** A class for supervising the rendering process. While many Renderables (in @@ -87,14 +89,19 @@ private: { const Camera *camera; Matrix model_matrix; + const Framebuffer *framebuffer; + const Rect *viewport; + const Rect *scissor; unsigned texture_count; - unsigned lowest_effect_texunit; const Clipping *clipping; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; FaceWinding front_face; CullMode face_cull; + const DepthTest *depth_test; + const StencilTest *stencil_test; + const Blend *blend; unsigned object_lod_bias; State(); @@ -114,6 +121,7 @@ private: std::vector shdata_stack; std::set excluded; PipelineState pipeline_state; + Commands commands; public: Renderer(); @@ -133,6 +141,12 @@ public: /** Returns the current model matrix. */ const Matrix &get_matrix() const { return state->model_matrix; } + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); + + const Framebuffer *get_framebuffer() const { return state->framebuffer; } + void set_texture(Tag, const Texture *, const Sampler * = 0); private: void flush_textures(); @@ -160,6 +174,10 @@ public: void set_front_face(FaceWinding); void set_face_cull(CullMode); + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); + void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; } @@ -178,10 +196,17 @@ public: void exclude(const Renderable &); void include(const Renderable &); + void clear(const ClearValue *); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned); + void resolve_multisample(Framebuffer &); + + void begin_query(const QueryPool &, unsigned); + void end_query(const QueryPool &, unsigned); + private: void apply_state(); };