X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=af9eac0426e4c265a76bd2dc54879a5f85b636c3;hb=f19366d32cc29287a2730cfba90893e407754081;hp=50254cdf1de09824cb50f9bd37a9f85436a41606;hpb=e24dcc10ff0d78203331eabae6b934c9e064105d;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 50254cdf..af9eac04 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -3,7 +3,9 @@ #include #include +#include "commands.h" #include "matrix.h" +#include "pipelinestate.h" #include "programdata.h" #include "tag.h" @@ -13,17 +15,17 @@ namespace GL { class Batch; class Buffer; class Camera; +union ClearValue; class Clipping; class Material; class Mesh; class Lighting; class Program; +class QueryPool; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; -class WindingTest; /** A class for supervising the rendering process. While many Renderables (in @@ -87,14 +89,19 @@ private: { const Camera *camera; Matrix model_matrix; + const Framebuffer *framebuffer; + const Rect *viewport; + const Rect *scissor; unsigned texture_count; - unsigned lowest_effect_texunit; const Clipping *clipping; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; + FaceWinding front_face; + CullMode face_cull; + const DepthTest *depth_test; + const StencilTest *stencil_test; + const Blend *blend; unsigned object_lod_bias; State(); @@ -106,7 +113,6 @@ private: SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; @@ -114,13 +120,11 @@ private: ProgramData standard_shdata; std::vector shdata_stack; std::set excluded; + PipelineState pipeline_state; + Commands commands; public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); /** Sets the camera to render from. The model matrix is reset to identity. */ @@ -137,17 +141,16 @@ public: /** Returns the current model matrix. */ const Matrix &get_matrix() const { return state->model_matrix; } + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); + + const Framebuffer *get_framebuffer() const { return state->framebuffer; } + void set_texture(Tag, const Texture *, const Sampler * = 0); private: - void set_texture(Tag, int, const Texture *, const Sampler *); void flush_textures(); public: -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - DEPRECATED void set_texture(const Texture *, const Sampler * = 0); - DEPRECATED void set_texturing(const Texturing *); - DEPRECATED unsigned allocate_effect_texunit(); -#pragma GCC diagnostic pop DEPRECATED void set_material(const Material *); DEPRECATED void set_lighting(const Lighting *); @@ -168,8 +171,12 @@ private: public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); + + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; } @@ -189,10 +196,17 @@ public: void exclude(const Renderable &); void include(const Renderable &); + void clear(const ClearValue *); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned); + void resolve_multisample(Framebuffer &); + + void begin_query(const QueryPool &, unsigned); + void end_query(const QueryPool &, unsigned); + private: void apply_state(); };