X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=99c8c5002b242da1d18c694d77996ff8ded0607c;hb=HEAD;hp=51989f7711f8b84bd8a43a1eb8d872cb2a3cf7d2;hpb=50492d9a5106b3dd76e3d6fa5ac88d9f97ba3c47;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 51989f77..0fa19346 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -63,14 +63,25 @@ public: }; private: - struct BoundTexture + struct SampledTexture { - Tag tag; - mutable int binding = -1; const Texture *texture = 0; const Sampler *sampler = 0; int level = -1; + + SampledTexture() = default; + SampledTexture(const Texture *t, const Sampler *s, int l): texture(t), sampler(s), level(l) { } + + bool operator==(const SampledTexture &o) const { return texture==o.texture && sampler==o.sampler && level==o.level; } + }; + + template + struct BoundResource + { + Tag tag; + mutable int binding = -1; int replaced = -1; + T resource; }; struct BoundProgramData @@ -83,6 +94,7 @@ private: struct State { + std::uintptr_t pipeline_key = 0; const Camera *camera = 0; Matrix model_matrix; const Framebuffer *framebuffer = 0; @@ -102,7 +114,9 @@ private: enum ChangeMask { + PIPELINE_KEY = 1, MATRIX = 2, + CAMERA = 4, SHADER_DATA = 16 }; @@ -112,10 +126,15 @@ private: State *current_state = 0; ProgramData standard_shdata; std::vector shdata_stack; - std::vector texture_stack; + std::vector> texture_stack; const Texture &placeholder_texture; + const Sampler &default_sampler; + PipelineState *last_pipeline = 0; Commands commands; + static const Tag world_obj_matrix_tag; + static const Tag world_obj_normal_matrix_tag; + public: Renderer(); @@ -133,13 +152,23 @@ public: void push_state(); /** Restores a previously saved state. Must be matched with an earlier - push_state call. */ + push_state() call. */ void pop_state(); private: State &get_state() const; public: + void set_pipeline_key(std::uintptr_t); + void set_pipeline_key(const void *p) { set_pipeline_key(reinterpret_cast(p)); } + + template + void set_pipeline_key(std::uintptr_t k, T d) + { set_pipeline_key(k^(static_cast(d)<<((sizeof(std::uintptr_t)-sizeof(T))*std::numeric_limits::digits))); } + + template + void set_pipeline_key(const void *p, T d) { set_pipeline_key(reinterpret_cast(p), d); } + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); @@ -168,10 +197,16 @@ public: void set_texture(Tag, const Texture *, const Sampler * = 0); void set_texture(Tag, const Texture *, int, const Sampler * = 0); + void set_storage_texture(Tag, const Texture *); private: + template + static void set_resource(std::vector> &, unsigned &, Tag, const T &); + void flush_shader_data(); - void flush_textures(); + + template + static void flush_resources(std::vector> &, unsigned &); public: void set_vertex_setup(const VertexSetup *); @@ -193,17 +228,26 @@ public: /** Draws a batch of primitives. A shader must be active. */ void draw(const Batch &); - /** Draws multiple instances of a batch of primitives. A shader must be active. */ + /** Draws multiple instances of a batch of primitives. A shader must be + active. */ void draw_instanced(const Batch &, unsigned); +private: + void apply_batch(const Batch &); + +public: + /** Dispatches a compute operation. */ + void dispatch(unsigned, unsigned = 1, unsigned = 1); + /** Resolves multisample attachments from the active framebuffer into - target. */ - void resolve_multisample(Framebuffer &target); + their corresponding resolve attachments. */ + void resolve_multisample(); void begin_query(const QueryPool &, unsigned); void end_query(const QueryPool &, unsigned); private: + PipelineState &get_pipeline_state(); void apply_framebuffer(); void apply_state(); };