X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=69474d4034b03b63bb8b8b20553dc2e91e7e0401;hb=45de0062950ad822ed0379ed4fe807d333e1b8f1;hp=f8d297289085557c31cfc866ed1e1b2b2d5d952d;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index f8d29728..69474d40 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -64,19 +64,32 @@ public: }; private: - struct State + struct BoundTexture { - const Camera *camera; - Matrix modelview_matrix; + Tag tag; + mutable int unit; const Texture *texture; const Sampler *sampler; - const Texturing *texturing; + int replaced; + + BoundTexture(); + }; + + struct BoundProgramData + { + const ProgramData *shdata; + mutable unsigned generation; + + BoundProgramData(const ProgramData *); + }; + + struct State + { + const Camera *camera; + Matrix model_matrix; + unsigned texture_count; unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; - Matrix lighting_matrix; const Clipping *clipping; - Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; @@ -91,16 +104,18 @@ private: { MATRIX = 2, SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + STANDARD_SHDATA = 64, + CAMERA_SHDATA = 128, + CLIPPING_SHDATA = 512 }; const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; + std::vector texture_stack; ProgramData standard_shdata; - std::vector shdata_stack; + std::vector shdata_stack; std::set excluded; public: @@ -111,27 +126,34 @@ private: public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } - void set_texture(const Texture *, const Sampler * = 0); - void set_texturing(const Texturing *); - unsigned allocate_effect_texunit(); - void set_material(const Material *); - - void set_lighting(const Lighting *); + void set_texture(Tag, const Texture *, const Sampler * = 0); +private: + void set_texture(Tag, int, const Texture *, const Sampler *); + void flush_textures(); +public: +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" + DEPRECATED void set_texture(const Texture *, const Sampler * = 0); + DEPRECATED void set_texturing(const Texturing *); + DEPRECATED unsigned allocate_effect_texunit(); +#pragma GCC diagnostic pop + DEPRECATED void set_material(const Material *); + + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as