X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=51989f7711f8b84bd8a43a1eb8d872cb2a3cf7d2;hb=50492d9a5106b3dd76e3d6fa5ac88d9f97ba3c47;hp=575dbe67ee8af1e9adf758c3be0c7ca0caea3045;hpb=175153f224916b92d02a325aac5628956cda8daf;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 575dbe67..51989f77 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -4,25 +4,30 @@ #include #include #include "commands.h" +#include "cullface.h" #include "matrix.h" -#include "pipelinestate.h" #include "programdata.h" +#include "renderer_backend.h" #include "tag.h" namespace Msp { namespace GL { class Batch; +class Blend; class Buffer; class Camera; union ClearValue; +class DepthTest; class Material; class Mesh; class Lighting; class Program; class QueryPool; +struct Rect; class Renderable; class Sampler; +class StencilTest; class Texture; class VertexSetup; @@ -39,8 +44,10 @@ Renderables can save the state by pushing it on the stack before beginning their work, and pop it afterwards to restore it without disturbing state set by outer scopes. */ -class Renderer +class Renderer: public RendererBackend { + friend RendererBackend; + public: /** RAII helper class for pushing state on the stack. @@ -62,6 +69,7 @@ private: mutable int binding = -1; const Texture *texture = 0; const Sampler *sampler = 0; + int level = -1; int replaced = -1; }; @@ -98,18 +106,18 @@ private: SHADER_DATA = 16 }; + unsigned frame_index = 0; unsigned char changed = 0; std::vector state_stack; State *current_state = 0; ProgramData standard_shdata; std::vector shdata_stack; std::vector texture_stack; - PipelineState pipeline_state; + const Texture &placeholder_texture; Commands commands; public: Renderer(); - ~Renderer(); /** Begins rendering, allowing commands to be issued. */ void begin(); @@ -118,6 +126,9 @@ public: commands are allowed before the next call to begin(). */ void end(); + using RendererBackend::begin; + using RendererBackend::end; + /** Saves the current state so it can be restored later. */ void push_state(); @@ -156,6 +167,7 @@ public: void add_shader_data(const ProgramData &data); void set_texture(Tag, const Texture *, const Sampler * = 0); + void set_texture(Tag, const Texture *, int, const Sampler * = 0); private: void flush_shader_data(); @@ -173,7 +185,10 @@ public: void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return get_state().object_lod_bias; } - void clear(const ClearValue *); + /** Clears framebuffer contents. If values is not null, it must contain one + element for each attachment. Otherwise the framebuffer contents are + discarded and become undefined. */ + void clear(const ClearValue *values); /** Draws a batch of primitives. A shader must be active. */ void draw(const Batch &); @@ -189,6 +204,7 @@ public: void end_query(const QueryPool &, unsigned); private: + void apply_framebuffer(); void apply_state(); };