X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=489cebb8f407b1f1cd8f4f76db9d5cbe39905580;hb=c5583e23cc7b064ac28f2b2b6993d1e5fa415d5b;hp=89f111221c0ce2d482363956e18f3578331a72a0;hpb=bb386d895f5fce2f0099886fdf7e7073b18246e8;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 89f11122..489cebb8 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -78,7 +78,7 @@ private: struct BoundProgramData { const ProgramData *shdata; - unsigned generation; + mutable unsigned generation; BoundProgramData(const ProgramData *); }; @@ -86,14 +86,10 @@ private: struct State { const Camera *camera; - Matrix modelview_matrix; + Matrix model_matrix; unsigned texture_count; unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; - Matrix lighting_matrix; const Clipping *clipping; - Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; @@ -108,8 +104,9 @@ private: { MATRIX = 2, SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + STANDARD_SHDATA = 64, + CAMERA_SHDATA = 128, + CLIPPING_SHDATA = 512 }; const Camera *default_camera; @@ -129,20 +126,19 @@ private: public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } void set_texture(Tag, const Texture *, const Sampler * = 0); private: @@ -155,9 +151,9 @@ public: DEPRECATED void set_texturing(const Texturing *); DEPRECATED unsigned allocate_effect_texunit(); #pragma GCC diagnostic pop - void set_material(const Material *); + DEPRECATED void set_material(const Material *); - void set_lighting(const Lighting *); + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as @@ -169,8 +165,11 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool);