X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=42515e822993b622a163d5eb454359bf0a86f145;hb=77a534371433054384d213922a2e8c55f8a69ad6;hp=23f7c5cc9a3f132d6154b9e9241aedcf7d186322;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 23f7c5cc..42515e82 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -3,7 +3,7 @@ #include #include -#include "framebuffer.h" +#include "commands.h" #include "matrix.h" #include "pipelinestate.h" #include "programdata.h" @@ -15,16 +15,16 @@ namespace GL { class Batch; class Buffer; class Camera; -class Clipping; +union ClearValue; class Material; class Mesh; class Lighting; class Program; +class QueryPool; class Renderable; class Sampler; class Texture; class VertexSetup; -class WindingTest; /** A class for supervising the rendering process. While many Renderables (in @@ -68,43 +68,37 @@ private: struct BoundTexture { Tag tag; - mutable int unit; - const Texture *texture; - const Sampler *sampler; - int replaced; - - BoundTexture(); + mutable int unit = -1; + const Texture *texture = 0; + const Sampler *sampler = 0; + int replaced = -1; }; struct BoundProgramData { const ProgramData *shdata; - mutable unsigned generation; + mutable unsigned generation = 0; BoundProgramData(const ProgramData *); }; struct State { - const Camera *camera; + const Camera *camera = 0; Matrix model_matrix; - const Framebuffer *framebuffer; - const Rect *viewport; - const Rect *scissor; - unsigned texture_count; - unsigned lowest_effect_texunit; - const Clipping *clipping; - const Program *shprog; - unsigned shdata_count; - const VertexSetup *vertex_setup; - FaceWinding front_face; - CullMode face_cull; - const DepthTest *depth_test; - const StencilTest *stencil_test; - const Blend *blend; - unsigned object_lod_bias; - - State(); + const Framebuffer *framebuffer = 0; + const Rect *viewport = 0; + const Rect *scissor = 0; + unsigned texture_count = 0; + const Program *shprog = 0; + unsigned shdata_count = 0; + const VertexSetup *vertex_setup = 0; + FaceWinding front_face = NON_MANIFOLD; + CullMode face_cull = NO_CULL; + const DepthTest *depth_test = 0; + const StencilTest *stencil_test = 0; + const Blend *blend = 0; + unsigned object_lod_bias = 0; }; enum ChangeMask @@ -121,6 +115,7 @@ private: std::vector shdata_stack; std::set excluded; PipelineState pipeline_state; + Commands commands; public: Renderer(); @@ -153,7 +148,6 @@ public: DEPRECATED void set_material(const Material *); DEPRECATED void set_lighting(const Lighting *); - void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as well, with the same semantics as add_shader_data. */ @@ -195,14 +189,16 @@ public: void exclude(const Renderable &); void include(const Renderable &); - void clear(); - void clear(BufferBits); + void clear(const ClearValue *); void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned); - void resolve_multisample(Framebuffer &, BufferBits); + void resolve_multisample(Framebuffer &); + + void begin_query(const QueryPool &, unsigned); + void end_query(const QueryPool &, unsigned); private: void apply_state();