X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=39ac462fbb96d4901c8f9ec884ba141dce04ecb6;hb=94cadd1618f93239b1cb0acbd4f958257c035c98;hp=75c8cc8b58aaada99b371eb1bfc553d47d3d4ad7;hpb=7515dea78777a7184f207d353d23f9ad9917675e;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 75c8cc8b..39ac462f 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -63,14 +63,25 @@ public: }; private: - struct BoundTexture + struct SampledTexture { - Tag tag; - mutable int binding = -1; const Texture *texture = 0; const Sampler *sampler = 0; int level = -1; + + SampledTexture() = default; + SampledTexture(const Texture *t, const Sampler *s, int l): texture(t), sampler(s), level(l) { } + + bool operator==(const SampledTexture &o) const { return texture==o.texture && sampler==o.sampler && level==o.level; } + }; + + template + struct BoundResource + { + Tag tag; + mutable int binding = -1; int replaced = -1; + T resource; }; struct BoundProgramData @@ -105,6 +116,7 @@ private: { PIPELINE_KEY = 1, MATRIX = 2, + CAMERA = 4, SHADER_DATA = 16 }; @@ -114,11 +126,15 @@ private: State *current_state = 0; ProgramData standard_shdata; std::vector shdata_stack; - std::vector texture_stack; + std::vector> texture_stack; const Texture &placeholder_texture; + const Sampler &default_sampler; PipelineState *last_pipeline = 0; Commands commands; + static const Tag world_obj_matrix_tag; + static const Tag world_obj_normal_matrix_tag; + public: Renderer(); @@ -181,10 +197,16 @@ public: void set_texture(Tag, const Texture *, const Sampler * = 0); void set_texture(Tag, const Texture *, int, const Sampler * = 0); + void set_storage_texture(Tag, const Texture *); private: + template + static void set_resource(std::vector> &, unsigned &, Tag, const T &); + void flush_shader_data(); - void flush_textures(); + + template + static void flush_resources(std::vector> &, unsigned &); public: void set_vertex_setup(const VertexSetup *); @@ -209,9 +231,12 @@ public: /** Draws multiple instances of a batch of primitives. A shader must be active. */ void draw_instanced(const Batch &, unsigned); + /** Dispatches a compute operation. */ + void dispatch(unsigned, unsigned = 1, unsigned = 1); + /** Resolves multisample attachments from the active framebuffer into - target. */ - void resolve_multisample(Framebuffer &target); + their corresponding resolve attachments. */ + void resolve_multisample(); void begin_query(const QueryPool &, unsigned); void end_query(const QueryPool &, unsigned);