X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=3341d9aa061e038f3acb59c5515cc6f776c9d5d7;hb=cebf1330ef6773b7b4496dc279ec02a7ca4351bb;hp=f08ea0b2d5bfa305c0ab1af8aeacf980e5ef79b1;hpb=b4941cd1f0b0b5d9cebc978379b4936a5070ca92;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index f08ea0b2..3341d9aa 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -4,6 +4,7 @@ #include #include #include "commands.h" +#include "cullface.h" #include "matrix.h" #include "programdata.h" #include "renderer_backend.h" @@ -13,16 +14,20 @@ namespace Msp { namespace GL { class Batch; +class Blend; class Buffer; class Camera; union ClearValue; +class DepthTest; class Material; class Mesh; class Lighting; class Program; class QueryPool; +struct Rect; class Renderable; class Sampler; +class StencilTest; class Texture; class VertexSetup; @@ -58,14 +63,25 @@ public: }; private: - struct BoundTexture + struct SampledTexture { - Tag tag; - mutable int binding = -1; const Texture *texture = 0; const Sampler *sampler = 0; int level = -1; + + SampledTexture() = default; + SampledTexture(const Texture *t, const Sampler *s, int l): texture(t), sampler(s), level(l) { } + + bool operator==(const SampledTexture &o) const { return texture==o.texture && sampler==o.sampler && level==o.level; } + }; + + template + struct BoundResource + { + Tag tag; + mutable int binding = -1; int replaced = -1; + T resource; }; struct BoundProgramData @@ -78,6 +94,7 @@ private: struct State { + std::uintptr_t pipeline_key = 0; const Camera *camera = 0; Matrix model_matrix; const Framebuffer *framebuffer = 0; @@ -97,7 +114,9 @@ private: enum ChangeMask { + PIPELINE_KEY = 1, MATRIX = 2, + CAMERA = 4, SHADER_DATA = 16 }; @@ -107,10 +126,15 @@ private: State *current_state = 0; ProgramData standard_shdata; std::vector shdata_stack; - std::vector texture_stack; + std::vector> texture_stack; const Texture &placeholder_texture; + const Sampler &default_sampler; + PipelineState *last_pipeline = 0; Commands commands; + static const Tag world_obj_matrix_tag; + static const Tag world_obj_normal_matrix_tag; + public: Renderer(); @@ -135,6 +159,16 @@ private: State &get_state() const; public: + void set_pipeline_key(std::uintptr_t); + void set_pipeline_key(const void *p) { set_pipeline_key(reinterpret_cast(p)); } + + template + void set_pipeline_key(std::uintptr_t k, T d) + { set_pipeline_key(k^(static_cast(d)<<((sizeof(std::uintptr_t)-sizeof(T))*std::numeric_limits::digits))); } + + template + void set_pipeline_key(const void *p, T d) { set_pipeline_key(reinterpret_cast(p), d); } + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); @@ -163,10 +197,16 @@ public: void set_texture(Tag, const Texture *, const Sampler * = 0); void set_texture(Tag, const Texture *, int, const Sampler * = 0); + void set_storage_texture(Tag, const Texture *); private: + template + static void set_resource(std::vector> &, unsigned &, Tag, const T &); + void flush_shader_data(); - void flush_textures(); + + template + static void flush_resources(std::vector> &, unsigned &); public: void set_vertex_setup(const VertexSetup *); @@ -191,6 +231,9 @@ public: /** Draws multiple instances of a batch of primitives. A shader must be active. */ void draw_instanced(const Batch &, unsigned); + /** Dispatches a compute operation. */ + void dispatch(unsigned, unsigned = 1, unsigned = 1); + /** Resolves multisample attachments from the active framebuffer into target. */ void resolve_multisample(Framebuffer &target); @@ -199,6 +242,8 @@ public: void end_query(const QueryPool &, unsigned); private: + PipelineState &get_pipeline_state(); + void apply_framebuffer(); void apply_state(); };