X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=1cbcdc60546b93f0cccc2db6ee5cb95a27107b39;hb=92ad161ed948637c235e198510136f0dace2ca3e;hp=b9e795dee19e4fd1f2b23713e2c40fda30021c67;hpb=e70662d7812464159f2e47f4bebb69d88f89ae93;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index b9e795de..1cbcdc60 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -100,6 +100,7 @@ private: SHADER_DATA = 16 }; + unsigned frame_index = 0; unsigned char changed = 0; std::vector state_stack; State *current_state = 0; @@ -118,6 +119,9 @@ public: commands are allowed before the next call to begin(). */ void end(); + using RendererBackend::begin; + using RendererBackend::end; + /** Saves the current state so it can be restored later. */ void push_state(); @@ -173,7 +177,10 @@ public: void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return get_state().object_lod_bias; } - void clear(const ClearValue *); + /** Clears framebuffer contents. If values is not null, it must contain one + element for each attachment. Otherwise the framebuffer contents are + discarded and become undefined. */ + void clear(const ClearValue *values); /** Draws a batch of primitives. A shader must be active. */ void draw(const Batch &);