X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=197cf95a5c6b09090adc6ccd5e4505c2a1f44617;hb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;hp=2854bc8ff181f3ead7f0f19ec9b0ec56d79b0470;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 2854bc8f..197cf95a 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -64,19 +64,34 @@ public: }; private: - struct State + struct BoundTexture { - const Camera *camera; - Matrix modelview_matrix; + Tag tag; + mutable int unit; const Texture *texture; const Sampler *sampler; - const Texturing *texturing; + int replaced; + + BoundTexture(); + }; + + struct BoundProgramData + { + const ProgramData *shdata; + mutable unsigned generation; + + BoundProgramData(const ProgramData *); + }; + + struct State + { + const Camera *camera; + Matrix model_matrix; + unsigned texture_count; unsigned lowest_effect_texunit; const Material *material; const Lighting *lighting; - Matrix lighting_matrix; const Clipping *clipping; - Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; @@ -92,15 +107,19 @@ private: MATRIX = 2, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + STANDARD_SHDATA = 64, + CAMERA_SHDATA = 128, + LIGHTING_SHDATA = 256, + CLIPPING_SHDATA = 512 }; const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; + std::vector texture_stack; ProgramData standard_shdata; - std::vector shdata_stack; + std::vector shdata_stack; std::set excluded; public: @@ -111,24 +130,31 @@ private: public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } - void set_texture(const Texture *, const Sampler * = 0); - void set_texturing(const Texturing *); - unsigned allocate_effect_texunit(); + void set_texture(Tag, const Texture *, const Sampler * = 0); +private: + void set_texture(Tag, int, const Texture *, const Sampler *); + void flush_textures(); +public: +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" + DEPRECATED void set_texture(const Texture *, const Sampler * = 0); + DEPRECATED void set_texturing(const Texturing *); + DEPRECATED unsigned allocate_effect_texunit(); +#pragma GCC diagnostic pop void set_material(const Material *); void set_lighting(const Lighting *); @@ -167,7 +193,7 @@ public: void exclude(const Renderable &); void include(const Renderable &); - void render(const Renderable &, const Tag & = Tag()); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned);