X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=0496aaf3f68584496b5f13bf754338e6c5d91ec3;hb=8544116298d7a1be176f52be48c9952529f5c446;hp=5139c4ce925fd978d8136e6b5655f6ddfd4087d2;hpb=1fba50491957cdd28cff4082a32764691d8ec473;p=libs%2Fgl.git diff --git a/source/render/renderer.h b/source/render/renderer.h index 5139c4ce..0496aaf3 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -4,7 +4,6 @@ #include #include #include "commands.h" -#include "framebuffer.h" #include "matrix.h" #include "pipelinestate.h" #include "programdata.h" @@ -16,11 +15,12 @@ namespace GL { class Batch; class Buffer; class Camera; -class Clipping; +union ClearValue; class Material; class Mesh; class Lighting; class Program; +class QueryPool; class Renderable; class Sampler; class Texture; @@ -68,42 +68,37 @@ private: struct BoundTexture { Tag tag; - mutable int unit; - const Texture *texture; - const Sampler *sampler; - int replaced; - - BoundTexture(); + mutable int unit = -1; + const Texture *texture = 0; + const Sampler *sampler = 0; + int replaced = -1; }; struct BoundProgramData { const ProgramData *shdata; - mutable unsigned generation; + mutable unsigned generation = 0; BoundProgramData(const ProgramData *); }; struct State { - const Camera *camera; + const Camera *camera = 0; Matrix model_matrix; - const Framebuffer *framebuffer; - const Rect *viewport; - const Rect *scissor; - unsigned texture_count; - const Clipping *clipping; - const Program *shprog; - unsigned shdata_count; - const VertexSetup *vertex_setup; - FaceWinding front_face; - CullMode face_cull; - const DepthTest *depth_test; - const StencilTest *stencil_test; - const Blend *blend; - unsigned object_lod_bias; - - State(); + const Framebuffer *framebuffer = 0; + const Rect *viewport = 0; + const Rect *scissor = 0; + unsigned texture_count = 0; + const Program *shprog = 0; + unsigned shdata_count = 0; + const VertexSetup *vertex_setup = 0; + FaceWinding front_face = NON_MANIFOLD; + CullMode face_cull = NO_CULL; + const DepthTest *depth_test = 0; + const StencilTest *stencil_test = 0; + const Blend *blend = 0; + unsigned object_lod_bias = 0; }; enum ChangeMask @@ -112,7 +107,7 @@ private: SHADER_DATA = 16 }; - unsigned char changed; + unsigned char changed = 0; std::vector state_stack; State *state; std::vector texture_stack; @@ -153,7 +148,6 @@ public: DEPRECATED void set_material(const Material *); DEPRECATED void set_lighting(const Lighting *); - void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as well, with the same semantics as add_shader_data. */ @@ -203,6 +197,9 @@ public: void resolve_multisample(Framebuffer &); + void begin_query(const QueryPool &, unsigned); + void end_query(const QueryPool &, unsigned); + private: void apply_state(); };