X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=d3124f0da334c7439e630266db0eef7c8c4654cf;hb=6d2e2a0bb28496a8c25b441009bdd2a1a1e72d81;hp=5262d09a90ee2862e6c0db07dcd02e71044241fd;hpb=99ca354f18119f82f1adeca100cd665a8f640317;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 5262d09a..d3124f0d 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -139,6 +139,11 @@ void Renderer::add_shader_data(const ProgramData &d) } void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) +{ + set_texture(tag, tex, -1, samp); +} + +void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler *samp) { State &state = get_state(); @@ -170,6 +175,7 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) bound_tex.tag = tag; bound_tex.texture = tex; bound_tex.sampler = samp; + bound_tex.level = level; state.texture_count = texture_stack.size(); } @@ -241,7 +247,7 @@ void Renderer::clear(const ClearValue *values) void Renderer::draw(const Batch &batch) { apply_state(); - batch.refresh(); + batch.refresh(frame_index); pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw(batch); @@ -250,7 +256,7 @@ void Renderer::draw(const Batch &batch) void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); - batch.refresh(); + batch.refresh(frame_index); pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw_instanced(batch, count); @@ -317,7 +323,7 @@ void Renderer::apply_state() shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end()); for(const BoundProgramData &d: shdata_stack) { - d.shdata->apply(*state.shprog, pipeline_state); + d.shdata->apply(*state.shprog, pipeline_state, frame_index); d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; @@ -326,9 +332,9 @@ void Renderer::apply_state() if(state.vertex_setup) { if(const VertexArray *array = state.vertex_setup->get_vertex_array()) - array->refresh(); + array->refresh(frame_index); if(const VertexArray *array = state.vertex_setup->get_instance_array()) - array->refresh(); + array->refresh(frame_index); } pipeline_state.set_vertex_setup(state.vertex_setup); @@ -344,7 +350,7 @@ void Renderer::apply_state() if(t.binding<0 || shprog_changed) t.binding = state.shprog->get_uniform_binding(t.tag); if(t.binding>=0) - pipeline_state.set_texture(t.binding, t.texture, t.sampler); + pipeline_state.set_texture(t.binding, t.texture, t.level, t.sampler); } pipeline_state.set_depth_test(state.depth_test);