X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=b935ce14c3e88bf94636135cc5ae0fe084574cbf;hb=9e63512930bc7dace6dc169c65161961e5dcfcf6;hp=d86b78046eb24454f954155f687d0c2ec9c710c0;hpb=5b652353d545a3190ea2d86ba82a87b2e3382a0d;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index d86b7804..b935ce14 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,21 +1,19 @@ #include "batch.h" #include "buffer.h" #include "camera.h" -#include "clipping.h" -#include "deviceinfo.h" #include "error.h" +#include "framebuffer.h" #include "lighting.h" #include "material.h" #include "program.h" #include "programdata.h" #include "renderable.h" #include "renderer.h" +#include "resourcemanager.h" #include "sampler.h" #include "texture.h" -#include "texunit.h" #include "vertexarray.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; @@ -55,8 +53,27 @@ void Renderer::transform(const Matrix &matrix) changed |= MATRIX; } +void Renderer::set_framebuffer(const Framebuffer *f) +{ + state->framebuffer = f; +} + +void Renderer::set_viewport(const Rect *v) +{ + state->viewport = v; +} + +void Renderer::set_scissor(const Rect *s) +{ + state->scissor = s; +} + void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { + if(tex) + if(ResourceManager *res_mgr = tex->get_manager()) + res_mgr->resource_used(*tex); + if(texture_stack.size()>state->texture_count) { BoundTexture &bt = texture_stack[state->texture_count]; @@ -69,7 +86,7 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) flush_textures(); } - for(vector::iterator i=texture_stack.end(); i!=texture_stack.begin(); ) + for(auto i=texture_stack.end(); i!=texture_stack.begin(); ) if((--i)->tag==tag) { i->replaced = texture_stack.size(); @@ -86,17 +103,9 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) void Renderer::flush_textures() { - for(unsigned i=0; i=state->texture_count && bt.unit>=0) - { - Texture::unbind_from(bt.unit); - Sampler::unbind_from(bt.unit); - } - else if(bt.replaced>=static_cast(state->texture_count)) - bt.replaced = -1; - } + for(unsigned i=0; itexture_count; ++i) + if(texture_stack[i].replaced>=static_cast(state->texture_count)) + texture_stack[i].replaced = -1; texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); } @@ -113,13 +122,6 @@ void Renderer::set_lighting(const Lighting *l) add_shader_data(l->get_shader_data()); } -void Renderer::set_clipping(const Clipping *c) -{ - state->clipping = c; - if(c) - add_shader_data(c->get_shader_data()); -} - void Renderer::set_shader_program(const Program *p, const ProgramData *d) { state->shprog = p; @@ -156,14 +158,29 @@ void Renderer::set_vertex_setup(const VertexSetup *vs) state->vertex_setup = vs; } -void Renderer::set_winding_test(const WindingTest *w) +void Renderer::set_front_face(FaceWinding winding) +{ + state->front_face = winding; +} + +void Renderer::set_face_cull(CullMode cull) +{ + state->face_cull = cull; +} + +void Renderer::set_depth_test(const DepthTest *dt) +{ + state->depth_test = dt; +} + +void Renderer::set_stencil_test(const StencilTest *st) { - state->winding_test = w; + state->stencil_test = st; } -void Renderer::set_reverse_winding(bool r) +void Renderer::set_blend(const Blend *b) { - state->reverse_winding = r; + state->blend = b; } void Renderer::set_object_lod_bias(unsigned b) @@ -194,49 +211,59 @@ void Renderer::end() *state = State(); shdata_stack.clear(); - excluded.clear(); + add_shader_data(standard_shdata); - for(vector::iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) - if(i->unit>=0) - { - Texture::unbind_from(i->unit); - Sampler::unbind_from(i->unit); - } - Clipping::unbind(); - Program::unbind(); - VertexSetup::unbind(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - WindingTest::unbind(); + commands.use_pipeline(0); } -void Renderer::exclude(const Renderable &renderable) +void Renderer::clear(const ClearValue *values) { - excluded.insert(&renderable); + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + commands.use_pipeline(&pipeline_state); + commands.clear(values); } -void Renderer::include(const Renderable &renderable) +void Renderer::draw(const Batch &batch) { - excluded.erase(&renderable); + apply_state(); + batch.refresh(); + commands.use_pipeline(&pipeline_state); + commands.draw(batch); } -void Renderer::render(const Renderable &renderable, Tag tag) +void Renderer::draw_instanced(const Batch &batch, unsigned count) { - if(!excluded.count(&renderable)) - renderable.render(*this, tag); + apply_state(); + batch.refresh(); + commands.use_pipeline(&pipeline_state); + commands.draw_instanced(batch, count); } -void Renderer::draw(const Batch &batch) +void Renderer::resolve_multisample(Framebuffer &target) { - apply_state(); + if(!state->framebuffer) + throw invalid_operation("Renderer::resolve_multisample"); + + unsigned width = state->framebuffer->get_width(); + unsigned height = state->framebuffer->get_height(); + if(target.get_width()!=width || target.get_height()!=height) + throw incompatible_data("Renderer::resolve_multisample"); - batch.draw(); + pipeline_state.set_framebuffer(state->framebuffer); + commands.use_pipeline(&pipeline_state); + commands.resolve_multisample(target); } -void Renderer::draw_instanced(const Batch &batch, unsigned count) +void Renderer::begin_query(const QueryPool &pool, unsigned index) { - apply_state(); + commands.begin_query(pool, index); +} - batch.draw_instanced(count); +void Renderer::end_query(const QueryPool &pool, unsigned index) +{ + commands.end_query(pool, index); } void Renderer::apply_state() @@ -244,33 +271,6 @@ void Renderer::apply_state() if(!state->shprog) throw invalid_operation("Renderer::apply_state"); - /* We (mostly) let the objects themselves figure out if the binding has - changed */ - - if(state->texture_count::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) - { - int unit = state->shprog->get_uniform_binding(i->tag); - if(unit>=0) - { - if(i->texture) - i->texture->bind_to(unit); - if(i->sampler) - i->sampler->bind_to(unit); - i->unit = unit; - } - } - - if(state->clipping) - state->clipping->bind(); - else - Clipping::unbind(); - - bool shprog_changed = (state->shprog!=Program::current()); - state->shprog->bind(); - if(changed&MATRIX) { standard_shdata.uniform("world_obj_matrix", state->model_matrix); @@ -280,8 +280,39 @@ void Renderer::apply_state() changed &= ~MATRIX; } + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); + pipeline_state.set_shader_program(state->shprog); + + if(state->vertex_setup) + { + if(const VertexArray *array = state->vertex_setup->get_vertex_array()) + array->refresh(); + if(const VertexArray *array = state->vertex_setup->get_instance_array()) + array->refresh(); + } + pipeline_state.set_vertex_setup(state->vertex_setup); + + pipeline_state.set_front_face(state->front_face); + pipeline_state.set_face_cull(state->face_cull); + + if(state->texture_countshprog->get_uniform_binding(t.tag); + if(t.binding>=0) + pipeline_state.set_texture(t.binding, t.texture, t.sampler); + } + bool shdata_changed = changed&SHADER_DATA; - for(vector::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) + for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) shdata_changed = (i->shdata->get_generation()!=i->generation); bool extra_shdata = (shdata_stack.size()>state->shdata_count); @@ -289,56 +320,22 @@ void Renderer::apply_state() { if(extra_shdata) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); - for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) + for(const BoundProgramData &d: shdata_stack) { - i->shdata->apply(); - i->generation = i->shdata->get_generation(); + d.shdata->apply(*state->shprog, pipeline_state); + d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; } - if(state->vertex_setup) - state->vertex_setup->bind(); - else - VertexSetup::unbind(); - - if(state->winding_test) - { - if(state->reverse_winding) - state->winding_test->get_reverse().bind(); - else - state->winding_test->bind(); - } - else - WindingTest::unbind(); + pipeline_state.set_depth_test(state->depth_test); + pipeline_state.set_stencil_test(state->stencil_test); + pipeline_state.set_blend(state->blend); } -Renderer::BoundTexture::BoundTexture(): - unit(-1), - texture(0), - sampler(0), - replaced(-1) -{ } - - Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): - shdata(d), - generation(0) -{ } - - -Renderer::State::State(): - camera(0), - texture_count(0), - lowest_effect_texunit(Limits::get_global().max_texture_bindings), - clipping(0), - shprog(0), - shdata_count(0), - vertex_setup(0), - winding_test(0), - reverse_winding(false), - object_lod_bias(0) + shdata(d) { } } // namespace GL