X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=7389298a0ebe3c8db298ab72154a83d4aa949c7a;hb=45de0062950ad822ed0379ed4fe807d333e1b8f1;hp=5d0bf6b8dab2bf78b995ff18584bc0351902fc01;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 5d0bf6b8..7389298a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -43,9 +43,6 @@ void Renderer::init() state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); - - standard_shdata.uniform("clip_eye_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); } Renderer::~Renderer() @@ -56,9 +53,7 @@ Renderer::~Renderer() void Renderer::set_camera(const Camera &c) { state->camera = &c; - standard_shdata.uniform("clip_eye_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - changed |= STANDARD_SHDATA; + changed |= CAMERA_SHDATA; set_matrix(Matrix()); } @@ -152,28 +147,20 @@ unsigned Renderer::allocate_effect_texunit() void Renderer::set_material(const Material *m) { - state->material = m; - changed |= MATERIAL_SHDATA; + if(m) + add_shader_data(m->get_shader_data()); } void Renderer::set_lighting(const Lighting *l) { - state->lighting = l; if(l) - { - l->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } + add_shader_data(l->get_shader_data()); } void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - if(c) - { - c->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } + changed |= CLIPPING_SHDATA; } void Renderer::set_shader_program(const Program *p, const ProgramData *d) @@ -239,42 +226,15 @@ void Renderer::pop_state() throw stack_underflow("Renderer::pop_state"); const Camera *old_camera = state->camera; - const Lighting *old_lighting = state->lighting; const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); changed |= MATRIX; bool camera_changed = (state->camera!=old_camera); if(camera_changed) - { - if(state->camera) - { - standard_shdata.uniform("clip_eye_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - } - else - { - standard_shdata.uniform("clip_eye_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); - } - changed |= STANDARD_SHDATA; - } - if(state->lighting!=old_lighting) - { - if(state->lighting) - { - state->lighting->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } - } + changed |= CAMERA_SHDATA; if(state->clipping!=old_clipping) - { - if(state->clipping) - { - state->clipping->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } - } + changed |= CLIPPING_SHDATA; } void Renderer::end() @@ -285,8 +245,6 @@ void Renderer::end() *state = State(); if(default_camera) set_camera(*default_camera); - else - standard_shdata.uniform("clip_eye_matrix", Matrix()); shdata_stack.clear(); excluded.clear(); @@ -374,10 +332,16 @@ void Renderer::apply_state() changed = (changed&~MATRIX)|STANDARD_SHDATA; } - if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) + if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed)) + { + state->camera->get_shader_data().apply(); + changed &= ~CAMERA_SHDATA; + } + + if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed)) { - state->material->get_shader_data().apply(); - changed &= ~MATERIAL_SHDATA; + state->clipping->get_shader_data().apply(); + changed &= ~CLIPPING_SHDATA; } if((changed&STANDARD_SHDATA) || shprog_changed) @@ -438,8 +402,6 @@ Renderer::State::State(): camera(0), texture_count(0), lowest_effect_texunit(TexUnit::get_n_units()), - material(0), - lighting(0), clipping(0), shprog(0), shdata_count(0),