X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=575b44a85ff4a56ed7351e0a8500a848ba8577c6;hb=b466adff89db080c304ac3178ce1f4fef844cb28;hp=29db99232cd48a8a9e946b12f9326d32fb0e23a8;hpb=fe9836f2d8d7abb0480582c544611a5b248310cc;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 29db9923..575b44a8 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,3 +1,6 @@ +#include +#include +#include #include "batch.h" #include "buffer.h" #include "camera.h" @@ -54,6 +57,21 @@ void Renderer::transform(const Matrix &matrix) changed |= MATRIX; } +void Renderer::set_framebuffer(const Framebuffer *f) +{ + state->framebuffer = f; +} + +void Renderer::set_viewport(const Rect *v) +{ + state->viewport = v; +} + +void Renderer::set_scissor(const Rect *s) +{ + state->scissor = s; +} + void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { if(tex) @@ -161,6 +179,21 @@ void Renderer::set_face_cull(CullMode cull) state->face_cull = cull; } +void Renderer::set_depth_test(const DepthTest *dt) +{ + state->depth_test = dt; +} + +void Renderer::set_stencil_test(const StencilTest *st) +{ + state->stencil_test = st; +} + +void Renderer::set_blend(const Blend *b) +{ + state->blend = b; +} + void Renderer::set_object_lod_bias(unsigned b) { state->object_lod_bias = b; @@ -211,6 +244,18 @@ void Renderer::render(const Renderable &renderable, Tag tag) renderable.render(*this, tag); } +void Renderer::clear() +{ + clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT); +} + +void Renderer::clear(BufferBits buffers) +{ + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.apply(); + glClear(buffers); +} + void Renderer::draw(const Batch &batch) { apply_state(); @@ -225,6 +270,32 @@ void Renderer::draw_instanced(const Batch &batch, unsigned count) batch.draw_instanced(count); } +void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) +{ + if(!state->framebuffer) + throw invalid_operation("Renderer::resolve_multisample"); + + unsigned width = state->framebuffer->get_width(); + unsigned height = state->framebuffer->get_height(); + if(target.get_width()!=width || target.get_height()!=height) + throw incompatible_data("Renderer::resolve_multisample"); + + if(ARB_direct_state_access) + glBlitNamedFramebuffer(state->framebuffer->get_id(), target.get_id(), 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); + else + { + glBindFramebuffer(GL_READ_FRAMEBUFFER, state->framebuffer->get_id()); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.get_id()); + + target.refresh(); + + glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + pipeline_state.set_framebuffer(0); + } +} + void Renderer::apply_state() { if(!state->shprog) @@ -239,6 +310,10 @@ void Renderer::apply_state() changed &= ~MATRIX; } + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); pipeline_state.set_shader_program(state->shprog); @@ -282,6 +357,10 @@ void Renderer::apply_state() changed &= ~SHADER_DATA; } + pipeline_state.set_depth_test(state->depth_test); + pipeline_state.set_stencil_test(state->stencil_test); + pipeline_state.set_blend(state->blend); + pipeline_state.apply(); } @@ -302,14 +381,19 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), + framebuffer(0), + viewport(0), + scissor(0), texture_count(0), - lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0), vertex_setup(0), front_face(NON_MANIFOLD), face_cull(NO_CULL), + depth_test(0), + stencil_test(0), + blend(0), object_lod_bias(0) { }