X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=5610f30a7e4a863c1afb11f043903e0e0314c6d8;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=68b7927dcb7067c0e3331c33f3f09bab1bf6a04a;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 68b7927d..5610f30a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -21,13 +21,15 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + changed(0) { state_stack.reserve(16); state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); add_shader_data(standard_shdata); + commands.use_pipeline(pipeline_state); } Renderer::~Renderer() @@ -54,6 +56,21 @@ void Renderer::transform(const Matrix &matrix) changed |= MATRIX; } +void Renderer::set_framebuffer(const Framebuffer *f) +{ + state->framebuffer = f; +} + +void Renderer::set_viewport(const Rect *v) +{ + state->viewport = v; +} + +void Renderer::set_scissor(const Rect *s) +{ + state->scissor = s; +} + void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { if(tex) @@ -226,18 +243,43 @@ void Renderer::render(const Renderable &renderable, Tag tag) renderable.render(*this, tag); } +void Renderer::clear() +{ + clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT); +} + +void Renderer::clear(BufferBits buffers) +{ + pipeline_state.set_framebuffer(state->framebuffer); + commands.clear(buffers); +} + void Renderer::draw(const Batch &batch) { apply_state(); - - batch.draw(); + batch.refresh(); + commands.draw(batch); } void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); + batch.refresh(); + commands.draw_instanced(batch, count); +} - batch.draw_instanced(count); +void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) +{ + if(!state->framebuffer) + throw invalid_operation("Renderer::resolve_multisample"); + + unsigned width = state->framebuffer->get_width(); + unsigned height = state->framebuffer->get_height(); + if(target.get_width()!=width || target.get_height()!=height) + throw incompatible_data("Renderer::resolve_multisample"); + + pipeline_state.set_framebuffer(state->framebuffer); + commands.resolve_multisample(target, buffers); } void Renderer::apply_state() @@ -254,6 +296,10 @@ void Renderer::apply_state() changed &= ~MATRIX; } + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); pipeline_state.set_shader_program(state->shprog); @@ -300,8 +346,6 @@ void Renderer::apply_state() pipeline_state.set_depth_test(state->depth_test); pipeline_state.set_stencil_test(state->stencil_test); pipeline_state.set_blend(state->blend); - - pipeline_state.apply(); } @@ -321,8 +365,10 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), + framebuffer(0), + viewport(0), + scissor(0), texture_count(0), - lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0),