X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=5610f30a7e4a863c1afb11f043903e0e0314c6d8;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=52edc24924d73c262243fbd1226a296b5f8f2d0f;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 52edc249..5610f30a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,6 +1,3 @@ -#include -#include -#include #include "batch.h" #include "buffer.h" #include "camera.h" @@ -24,13 +21,15 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + changed(0) { state_stack.reserve(16); state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); add_shader_data(standard_shdata); + commands.use_pipeline(pipeline_state); } Renderer::~Renderer() @@ -252,22 +251,21 @@ void Renderer::clear() void Renderer::clear(BufferBits buffers) { pipeline_state.set_framebuffer(state->framebuffer); - pipeline_state.apply(); - glClear(buffers); + commands.clear(buffers); } void Renderer::draw(const Batch &batch) { apply_state(); - - batch.draw(); + batch.refresh(); + commands.draw(batch); } void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); - - batch.draw_instanced(count); + batch.refresh(); + commands.draw_instanced(batch, count); } void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) @@ -280,20 +278,8 @@ void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) if(target.get_width()!=width || target.get_height()!=height) throw incompatible_data("Renderer::resolve_multisample"); - if(ARB_direct_state_access) - glBlitNamedFramebuffer(state->framebuffer->get_id(), target.get_id(), 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); - else - { - glBindFramebuffer(GL_READ_FRAMEBUFFER, state->framebuffer->get_id()); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.get_id()); - - target.refresh(); - - glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - pipeline_state.set_framebuffer(0); - } + pipeline_state.set_framebuffer(state->framebuffer); + commands.resolve_multisample(target, buffers); } void Renderer::apply_state() @@ -360,8 +346,6 @@ void Renderer::apply_state() pipeline_state.set_depth_test(state->depth_test); pipeline_state.set_stencil_test(state->stencil_test); pipeline_state.set_blend(state->blend); - - pipeline_state.apply(); } @@ -385,7 +369,6 @@ Renderer::State::State(): viewport(0), scissor(0), texture_count(0), - lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0),