X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=5610f30a7e4a863c1afb11f043903e0e0314c6d8;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=4acf3deda9dded4cabc903e5bfc42d718f0c2f3d;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 4acf3ded..5610f30a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -15,20 +15,21 @@ #include "texture.h" #include "vertexarray.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + changed(0) { state_stack.reserve(16); state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); add_shader_data(standard_shdata); + commands.use_pipeline(pipeline_state); } Renderer::~Renderer() @@ -55,6 +56,21 @@ void Renderer::transform(const Matrix &matrix) changed |= MATRIX; } +void Renderer::set_framebuffer(const Framebuffer *f) +{ + state->framebuffer = f; +} + +void Renderer::set_viewport(const Rect *v) +{ + state->viewport = v; +} + +void Renderer::set_scissor(const Rect *s) +{ + state->scissor = s; +} + void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { if(tex) @@ -152,14 +168,29 @@ void Renderer::set_vertex_setup(const VertexSetup *vs) state->vertex_setup = vs; } -void Renderer::set_winding_test(const WindingTest *w) +void Renderer::set_front_face(FaceWinding winding) +{ + state->front_face = winding; +} + +void Renderer::set_face_cull(CullMode cull) +{ + state->face_cull = cull; +} + +void Renderer::set_depth_test(const DepthTest *dt) { - state->winding_test = w; + state->depth_test = dt; } -void Renderer::set_reverse_winding(bool r) +void Renderer::set_stencil_test(const StencilTest *st) { - state->reverse_winding = r; + state->stencil_test = st; +} + +void Renderer::set_blend(const Blend *b) +{ + state->blend = b; } void Renderer::set_object_lod_bias(unsigned b) @@ -212,18 +243,43 @@ void Renderer::render(const Renderable &renderable, Tag tag) renderable.render(*this, tag); } +void Renderer::clear() +{ + clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT); +} + +void Renderer::clear(BufferBits buffers) +{ + pipeline_state.set_framebuffer(state->framebuffer); + commands.clear(buffers); +} + void Renderer::draw(const Batch &batch) { apply_state(); - - batch.draw(); + batch.refresh(); + commands.draw(batch); } void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); + batch.refresh(); + commands.draw_instanced(batch, count); +} - batch.draw_instanced(count); +void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) +{ + if(!state->framebuffer) + throw invalid_operation("Renderer::resolve_multisample"); + + unsigned width = state->framebuffer->get_width(); + unsigned height = state->framebuffer->get_height(); + if(target.get_width()!=width || target.get_height()!=height) + throw incompatible_data("Renderer::resolve_multisample"); + + pipeline_state.set_framebuffer(state->framebuffer); + commands.resolve_multisample(target, buffers); } void Renderer::apply_state() @@ -240,6 +296,10 @@ void Renderer::apply_state() changed &= ~MATRIX; } + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); pipeline_state.set_shader_program(state->shprog); @@ -252,7 +312,8 @@ void Renderer::apply_state() } pipeline_state.set_vertex_setup(state->vertex_setup); - pipeline_state.set_winding_test((state->winding_test && state->reverse_winding) ? &state->winding_test->get_reverse() : state->winding_test); + pipeline_state.set_front_face(state->front_face); + pipeline_state.set_face_cull(state->face_cull); pipeline_state.set_enabled_clip_planes(state->clipping ? (1<clipping->get_n_planes())-1 : 0); if(state->texture_countdepth_test); + pipeline_state.set_stencil_test(state->stencil_test); + pipeline_state.set_blend(state->blend); } @@ -302,14 +365,19 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), + framebuffer(0), + viewport(0), + scissor(0), texture_count(0), - lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0), vertex_setup(0), - winding_test(0), - reverse_winding(false), + front_face(NON_MANIFOLD), + face_cull(NO_CULL), + depth_test(0), + stencil_test(0), + blend(0), object_lod_bias(0) { }