X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=52edc24924d73c262243fbd1226a296b5f8f2d0f;hb=ce36589;hp=68b7927dcb7067c0e3331c33f3f09bab1bf6a04a;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 68b7927d..52edc249 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,3 +1,6 @@ +#include +#include +#include #include "batch.h" #include "buffer.h" #include "camera.h" @@ -54,6 +57,21 @@ void Renderer::transform(const Matrix &matrix) changed |= MATRIX; } +void Renderer::set_framebuffer(const Framebuffer *f) +{ + state->framebuffer = f; +} + +void Renderer::set_viewport(const Rect *v) +{ + state->viewport = v; +} + +void Renderer::set_scissor(const Rect *s) +{ + state->scissor = s; +} + void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { if(tex) @@ -226,6 +244,18 @@ void Renderer::render(const Renderable &renderable, Tag tag) renderable.render(*this, tag); } +void Renderer::clear() +{ + clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT); +} + +void Renderer::clear(BufferBits buffers) +{ + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.apply(); + glClear(buffers); +} + void Renderer::draw(const Batch &batch) { apply_state(); @@ -240,6 +270,32 @@ void Renderer::draw_instanced(const Batch &batch, unsigned count) batch.draw_instanced(count); } +void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) +{ + if(!state->framebuffer) + throw invalid_operation("Renderer::resolve_multisample"); + + unsigned width = state->framebuffer->get_width(); + unsigned height = state->framebuffer->get_height(); + if(target.get_width()!=width || target.get_height()!=height) + throw incompatible_data("Renderer::resolve_multisample"); + + if(ARB_direct_state_access) + glBlitNamedFramebuffer(state->framebuffer->get_id(), target.get_id(), 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); + else + { + glBindFramebuffer(GL_READ_FRAMEBUFFER, state->framebuffer->get_id()); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.get_id()); + + target.refresh(); + + glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + pipeline_state.set_framebuffer(0); + } +} + void Renderer::apply_state() { if(!state->shprog) @@ -254,6 +310,10 @@ void Renderer::apply_state() changed &= ~MATRIX; } + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); pipeline_state.set_shader_program(state->shprog); @@ -321,6 +381,9 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), + framebuffer(0), + viewport(0), + scissor(0), texture_count(0), lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0),